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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7)
 
  Three-Dimensional Graphics And Realism (I.3.7) See Reviews  
 
Subject Descriptors:
Animation (80)
Color, Shading, Shadowing, And Texture (62)
Fractals (21)
Hidden Line/Surface Removal (4)
Radiosity (7)
Raytracing (24)
Virtual Reality (105)
Visible Line/Surface Algorithms (37)
 
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Reviews about "Three-Dimensional Graphics And Realism (I.3.7)":
Date Reviewed
State-of-the-art improvements and applications of position based dynamics
Fang J., You L., Chaudhry E., Zhang J. Computer Animation and Virtual Worlds 34(5): 2023.  Type: Article
Feb 12 2024
Augmented reality and virtual reality: the power of AR and VR for business
tom Dieck M., Jung T., Springer International Publishing, New York, NY, 2019. 335 pp.  Type: Book (978-3-030062-45-3)
Mar 3 2023
 Ray tracing gems: high-quality and real-time rendering with DXR and other APIs
Haines E., Akenine-Möller T., Apress, New York, NY, 2019. 607 pp.  Type: Book (978-1-484244-26-5)
Feb 3 2020
Ray tracing: a tool for all
Peddie J., Springer International Publishing, New York, NY, 2019. 348 pp.  Type: Book (978-3-030174-89-7)
Jan 9 2020
 Human-centered VR design: five essentials every engineer needs to know
Jerald J. IEEE Computer Graphics and Applications 38(2): 15-21, 2018.  Type: Article
May 29 2019
 Perceived space in the HTC Vive
Kelly J., Cherep L., Siegel Z. ACM Transactions on Applied Perception 15(1): 1-16, 2017.  Type: Article
Apr 4 2018
Multi-contact locomotion using a contact graph with feasibility predictors
Kang C., Lee S. ACM Transactions on Graphics (TOG) 36(2): 1-14, 2017.  Type: Article
Aug 10 2017
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