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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7) > Virtual Reality (I.3.7...)  
 
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  1-10 of 104 Reviews about "Virtual Reality (I.3.7...)": Date Reviewed
   Human-centered VR design: five essentials every engineer needs to know
Jerald J.  IEEE Computer Graphics and Applications 38(2): 15-21, 2018. Type: Article

When virtual reality (VR) is not pleasing to see and/or hear, users will remove their headsets or glasses. One main reason is that engineers don’t consider all human aspects of the VR experience when developing VR systems and applications. T...

May 29 2019
  Augmented reality and virtual reality: empowering human, place and business
Jung T., tom Dieck M.,  Springer International Publishing, New York, NY, 2018. 384 pp. Type: Book (978-3-319640-26-6)

Recent technologies are changing the way we interact with computers and our surroundings, as well as how we perceive information; examples of these technologies include augmented reality (superimposing computer-generated graphics and text onto a r...

Jan 8 2019
   Dawn of the new everything: encounters with reality and virtual reality
Lanier J.,  Henry Holt and Co, Inc., New York, NY, 2017. 368 pp. Type: Book (978-1-627794-09-1)

Virtual reality (VR) apps with inexpensive smartphone attachments are widely available today, but what would it have been like to obsess over VR long before it was technologically feasible? It would likely have taken a unique character, and Jaron ...

Aug 31 2018
   Perceived space in the HTC Vive
Kelly J., Cherep L., Siegel Z.  ACM Transactions on Applied Perception 15(1): 1-16, 2017. Type: Article

This introduction is useful in that it discusses some of the issues that have challenged the development of virtual environments (VEs) and how some of these have already been resolved....

Apr 4 2018
  Ontology-based procedural modelling of traversable buildings composed by arbitrary shapes
Adão T., Magalhães L., Peres E.,  Springer International Publishing, New York, NY, 2016. 122 pp. Type: Book (978-3-319423-71-5)

This monograph describes a method for generating models of virtual buildings based on an approach that combines a virtual building ontology with procedural modeling techniques. The main features of the method are the abilities to model buildings o...

Apr 11 2017
   MPEG-V: bridging the virtual and real world
Yoon K., Kim S., Han J., Han S., Preda M.,  Academic Press, London, UK, 2015. 210 pp. Type: Book (978-0-124201-40-8)

Virtual and augmented reality, such as multiple sensorial media and programmable actuators, has become widespread in recent years. From a technological side, this opens a new spectrum of opportunities at the application level, but also brings up s...

Jun 23 2016
  Effects of sound on visual realism perception and task performance
Cowan B., Rojas D., Kapralos B., Moussa F., Dubrowski A.  The Visual Computer 31(9): 1207-1216, 2015. Type: Article

Without going back to Arthur Rimbaud and his poem “Voyelles” on the colors of letters, the interplay between our five senses has been observed for quite some time. Visual perception, say, is influenced by our auditory system; for insta...

Nov 12 2015
  A seamless solution for 3D real-time interaction: design and evaluation
Hernoux F., Christmann O.  Virtual Reality 19(1): 1-20, 2015. Type: Article

Three-dimensional (3D) real-time interaction in virtual environments (VEs) has been a topic of research for a few decades. Interaction methods have evolved in parallel with processing power and motion-tracking technology....

Jul 14 2015
  Shadow removal of projected imagery by occluder shape measurement in a multiple overlapping projection system
Iwai D., Nagase M., Sato K.  Virtual Reality 18(4): 245-254, 2014. Type: Article

The shadow of an occluder obstructing the projection surface is responsible for decreasing the efficiency of the projection system. The situation becomes critical when there is no option to place the camera between the occluder and the projection ...

Dec 2 2014
  Why, when and how to use augmented reality agents (AuRAs)
Campbell A., Stafford J., Holz T., O’hare G.  Virtual Reality 18(2): 139-159, 2014. Type: Article

Augmented reality (AR) applications have gained prominence due to recent advancements in both software and hardware solutions. This paper advocates the use of augmented reality agents (AuRAs) for AR applications, by trying to answer three main que...

Nov 3 2014
 
 
 
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