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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7) > Animation (I.3.7...)  
  1-10 of 79 Reviews about "Animation (I.3.7...)": Date Reviewed
  Learning from human-robot interactions in modeled scenes
Murnane M., Breitmeyer M., Ferraro F., Matuszek C., Engel D.  SIGGRAPH 2019 (ACM SIGGRAPH 2019 Posters, Los Angeles, CA,  Jul 28, 2019) 1-2, 2019. Type: Proceedings

Usually robots are checked and tested in virtual environments before delivering them to the real world. In this poster, however, the robot is only virtual, and users interacting with it are also rendered in virtual reality....

Sep 2 2020
  DeepTest: automated testing of deep-neural-network-driven autonomous cars
Tian Y., Pei K., Jana S., Ray B.  ICSE 2018 (Proceedings of the 40th International Conference on Software Engineering, Gothenburg, Sweden,  May 27-Jun 3, 2018) 303-314, 2018. Type: Proceedings

A very promising and well-argued account, this paper presents a novel approach to systematically testing and automatically detecting erroneous behaviors in deep neural network (DNN)-driven vehicles....

Jun 23 2020
  Multi-contact locomotion using a contact graph with feasibility predictors
Kang C., Lee S.  ACM Transactions on Graphics 36(2): 1-14, 2017. Type: Article

A method to compose multi-contact locomotion for characters in complex environments is proposed in this paper. This is accomplished through a two-step process, where existing motion data is first pre-processed into a contact graph, after which an ...

Aug 10 2017
  Simulating rigid body fracture with surface meshes
Zhu Y., Bridson R., Greif C.  ACM Transactions on Graphics 34(4): 1-11, 2015. Type: Article

Simulation of rigid body fracturing has been a hot research topic in computer graphics and applied sciences, such as collision detection and the simulation of explosions. Many methods have been proposed and applied to rigid body fracturing, includ...

Feb 16 2016
  Flash: building the interactive web
Salter A., Murray J.,  The MIT Press, Cambridge, MA, 2014. 192 pp. Type: Book (978-0-262028-02-8)

Many websites and games featuring Adobe Flash have been developed and played by a huge number of users. Adobe Flash has become a success, thanks to the adoption of YouTube of Adobe Flash video. However, Apple’s and Google’s decisions t...

Feb 6 2015
  Fracture animation based on high-dimensional Voronoi diagrams
Schvartzman S., Otaduy M.  I3D 2014 (Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, San Francisco, CA,  Mar 14-16, 2014) 15-22, 2014. Type: Proceedings

Physically plausible animation of object fracture has recently gained prominence for visual effects and interactive applications, due to the sophistication of computational techniques and the growing maturity of graphics hardware that make these p...

Jul 2 2014
  Constraint-aware navigation in dynamic environments
Kapadia M., Ninomiya K., Shoulson A., Garcia F., Badler N.  MIG 2013 (Proceedings of Motion in Games, Dublin, Ireland,  Nov 7-9, 2013) 111-120, 2013. Type: Proceedings

Kapadia et al. present a path planning method, mostly oriented to game applications such as non-player characters/autonomous agents, that is based on the anytime dynamic A* (AD*) planner [1]. The main improvements are related to the adoption of hy...

Apr 23 2014
  Processing: creative coding and generative art in Processing (2nd ed.)
Greenberg I., Xu D., Kumar D.,  Friends of ED, Berkeley, CA, 2013. 472 pp. Type: Book (978-1-430244-64-6)

The problem with reviewing a book for novices on a subject one is familiar with is that it is very difficult to put yourself in the position of the intended reader. I found it nearly impossible to read and review this book while ignoring or suppre...

Nov 27 2013
  Moving innovation: a history of computer animation
Sito T.,  The MIT Press, Cambridge, MA, 2013. 376 pp. Type: Book (978-0-262019-09-5), Reviews: (2 of 2)

Significant episodes in the rapidly growing field of computer animation are the subject of this comprehensive and fascinating account. The author, himself an animation artist and spectator of the last 40 years of computer graphics and animation de...

Sep 11 2013
   Moving innovation: a history of computer animation
Sito T.,  The MIT Press, Cambridge, MA, 2013. 376 pp. Type: Book (978-0-262019-09-5), Reviews: (1 of 2)

Tom Sito proves that history can be fun and relevant. Beginning with Sketchpad in 1963, computer graphic imaging still has new technological and artistic horizons. Sito uses words, not glossy coffee table book images, to present the many threads o...

Aug 7 2013
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