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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7) > Animation (I.3.7...)  
  1-10 of 36 Reviews about "Animation (I.3.7...)": Date Reviewed
  State-of-the-art improvements and applications of position based dynamics
Fang J., You L., Chaudhry E., Zhang J. Computer Animation and Virtual Worlds 34(5): 2023.  Type: Article

The physically plausible simulation of objects is an active area of research in computer graphics. It is used in movies and video games and to simulate phenomena that would be expensive to do in a laboratory. In the traditional simulation method, ...

Feb 12 2024
  Multi-contact locomotion using a contact graph with feasibility predictors
Kang C., Lee S. ACM Transactions on Graphics (TOG) 36(2): 1-14, 2017.  Type: Article

A method to compose multi-contact locomotion for characters in complex environments is proposed in this paper. This is accomplished through a two-step process, where existing motion data is first pre-processed into a contact graph, aft...

Aug 10 2017
  Fracture animation based on high-dimensional Voronoi diagrams
Schvartzman S., Otaduy M.  I3D 2014 (Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, San Francisco, CA, Mar 14-16, 2014) 15-22, 2014.  Type: Proceedings

Physically plausible animation of object fracture has recently gained prominence for visual effects and interactive applications, due to the sophistication of computational techniques and the growing maturity of graphics hardware that ...

Jul 2 2014
  Constraint-aware navigation in dynamic environments
Kapadia M., Ninomiya K., Shoulson A., Garcia F., Badler N.  MIG 2013 (Proceedings of Motion in Games, Dublin, Ireland, Nov 7-9, 2013) 111-120, 2013.  Type: Proceedings

Kapadia et al. present a path planning method, mostly oriented to game applications such as non-player characters/autonomous agents, that is based on the anytime dynamic A* (AD*) planner [1]. The main improvements are related to the ad...

Apr 23 2014
  Foundation HTML5 animation with JavaScript
Lamberta B., Peters K., Friends of ED, Berkeley, CA, 2011. 504 pp.  Type: Book (978-1-430236-65-8)

Despite my first impression that this book is only for experienced programmers, any patient reader can heed the authors’ suggestions and derive considerable benefits from studying it. This book provides a solid background on ...

Mar 9 2012
  An efficient scheme for curve and surface construction based on a set of interpolatory basis functions
Zhang R., Ma W. ACM Transactions on Graphics (TOG) 30(2): 1-11, 2011.  Type: Article

Curve and surface modeling based on splines or other types of basis functions is a common practice in industry. It is desirable for the basis functions interpolating the control points to be smoothly continuous, and not oscillating, an...

Feb 14 2012
  Investigating the role of body shape on the perception of emotion
McDonnell R., Jörg S., McHugh J., Newell F., O’Sullivan C. ACM Transactions on Applied Perception 6(3): 1-11, 2009.  Type: Article

Virtual characters are used extensively in movies and games, but the effect of both motion and body shape on the portrayal of basic human emotions remains poorly understood. Some suggest that the more anthropomorphic a virtual characte...

Jul 22 2010
  Animation and performance capture using digitized models
de Aguiar E., Springer Publishing Company, Incorporated, New York, NY, 2009. 170 pp.  Type: Book (978-3-642103-15-5)

Television technology has transitioned from black and white to color, from color to 16:9, and from 16:9 to high definition. Now that Hollywood and related industries are heavily investing in the space, there is a significant chance tha...

Jul 21 2010
  Software mechanisms for extensible and scalable 3D visualization of construction operations
Kamat V., Martinez J. Advances in Engineering Software 39(8): 659-675, 2008.  Type: Article

An extensible animation system is presented for creating visualizations that aid in understanding the complex interactions associated with a construction project simulation. While the focus is exclusively on construction, common featur...

Dec 22 2008
  Processing: creative coding and computational art
Greenberg I., Friends of ED, 2007. 840 pp.  Type: Book (9781590596173), Reviews: (2 of 2)

Processing is a didactic concept that is based on the idea that programming can be learned very easily through the creation of screen art. This 840-page book comes with an open-source programming environment called processing developme...

Nov 30 2007
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