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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7) > Visible Line/Surface Algorithms (I.3.7...)  
 
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  1-10 of 37 Reviews about "Visible Line/Surface Algorithms (I.3.7...)": Date Reviewed
  Context-based coherent surface completion
Harary G., Tal A., Grinspun E.  ACM Transactions on Graphics 33(1): 1-12, 2014. Type: Article

Surface completion is an active area of research in computer graphics. Many times the mesh that represents a physical object has holes that may not be due to the scanning process, but rather because the item is broken or incomplete. Most algorithm...

Aug 7 2014
  Out-of-core remeshing of large polygonal meshes
Ahn M., Guskov I., Lee S.  IEEE Transactions on Visualization and Computer Graphics 12(5): 1221-1228, 2006. Type: Article

Three-dimensional (3D) acquisition technologies (for example, 3D scanners), medical visualization, and computational simulations in science and engineering can easily produce massive surface meshes with billions of triangles. The problem is that t...

Apr 9 2007
  Metric 3D structure in visualizations
Lind M., Bingham G., Forsell C.  Information Visualization 2(1): 51-57, 2003. Type: Article

Virtual environments are used in a variety of simulation and training applications. The user’s perception of these environments inspires multiple research questions. One of the most important is: “How do we perceive distance in a virtu...

May 31 2005
  PDE surface generation with combined closed and non-closed form solutions
Zhang J., You L.  Journal of Computer Science and Technology 19(5): 650-656, 2004. Type: Article

The partial differential equation (PDE) method for surface generation yields surfaces as solutions to elliptic boundary value problems. The method was introduced by Bloor and Wilson [1], and Hoschek and Lasser [2]. Lowe et al. [3] used it for the ...

Mar 3 2005
  Using motion to illustrate static 3D shape--kinetic visualization
Lum E., Stompel A., Ma K.  IEEE Transactions on Visualization and Computer Graphics 9(2): 115-126, 2003. Type: Article

This paper discusses a novel visualization technique, kinetic visualization, which was inspired by the observation that the movement and flow of water, flame from a fire, a school of fish, and similar objects result in the perception of shape. Par...

Jan 7 2004
  Interpreting non-3-D line drawings
Shimaya A.  Artificial Intelligence 77(1): 1-41, 1995. Type: Article

Shimaya describes the perceptual decomposition of 2D simple line drawings that might appear, in context, to have 3D volumetric interpretations. The approach taken is to complete line elements, look for connectedness and inclusiveness, and generate...

Sep 1 1996
  N-Step Incremental Straight-Line Algorithms
Gill G.  IEEE Computer Graphics and Applications 14(3): 66-72, 1994. Type: Article

It shows how young the field of computer science is, that improvements are still being made to such basic algorithms as drawing a straight line on a digital grid. Gill has modified a basic line drawing algorithm attributed to Bresenham. The new al...

Mar 1 1995
  Visual occlusion and the interpretation of ambiguous pictures
Cooper M.,  Ellis Horwood, Upper Saddle River, NJ, 1992.Type: Book (9780139317675)

The basis of this research monograph is the author’s 1987 thesis of the same title. Its focus is a technical area of computer vision now 20 years old. The book strikes a pleasing balance between survey sections and original work, and between...

Sep 1 1994
  Merging visibility maps
Overmars M., Sharir M.  Computational Geometry: Theory and Applications 1(1): 35-49, 1991. Type: Article

In a 1989 survey talk, I predicted that two new journals devoted to computational geometry would appear within a decade. My prediction was realized in under two years, with the publication of the International Journal of Computational Geometry ...

Sep 1 1993
  Visibility-ordering meshed polyhedra
Williams P.  ACM Transactions on Graphics 11(2): 103-126, 1992. Type: Article

In this research paper, the author describes an algorithm for visibility-ordering the cells of any acyclic convex set of meshed convex polyhedra. Organized in 12 sections, the paper presents the theory and implementation of the meshed polyhedra vi...

Jul 1 1993
 
 
 
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