Computing Reviews
Today's Issue Hot Topics Search Browse Recommended My Account Log In
Browse by topic Browse by titles Authors Reviewers Browse by issue Browse Help
Search
  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7) > Hidden Line/Surface Removal (I.3.7...)  
 
Options:
 
  1-5 of 5 Reviews about "Hidden Line/Surface Removal (I.3.7...)": Date Reviewed
  Adaptive isocurve-based rendering for freeform surfaces
Elber G., Cohen E.  ACM Transactions on Graphics 15(3): 249-263, 1996. Type: Article

The authors present an alternate method for rendering free-form surfaces. Traditional approaches triangulate the surfaces and use the resulting geometric data to compute rendering attributes. The actual pixel rendering is then performed with polyg...

Dec 1 1996
  A task adaptive parallel graphics renderer
Whitman S.  Parallel rendering (Proceedings of the 1993 symposium, San Jose, California, United States,  Oct 25-26, 1993) 27-34, 1993. Type: Proceedings

A method for adaptive parallel processing of rendering is presented. Whitman presents a historical perspective, classifying previous methods as either data non-adaptive, where the tiling is predetermined and does not change over time, or data adap...

Sep 1 1994
  Computational Geometry: Theory and Applications (v.1 n.1)
Sack J. Urrutia J. (ed)   Computational Geometry: Theory and Applications 11:1991. Type: Journal

In a 1989 survey talk, I predicted that two new journals devoted to computational geometry would appear within a decade. My prediction was realized in under two years, with the publication of the International Journal of Computational Geometry ...

Sep 1 1993
  Merging visibility maps
Overmars M., Sharir M.  Computational Geometry: Theory and Applications 1(1): 35-49, 1991. Type: Article

In a 1989 survey talk, I predicted that two new journals devoted to computational geometry would appear within a decade. My prediction was realized in under two years, with the publication of the International Journal of Computational Geometry ...

Sep 1 1993
  A simple output-sensitive algorithm for hidden surface removal
Sharir M., Overmars M.  ACM Transactions on Graphics 11(1): 1-11, 1992. Type: Article

The main idea here is similar to the one in Weiler and Atherton [1], which operates by adding objects incrementally according to a depth order. At each stage in Weiler and Atherton’s algorithm, the newly added object is clipped against the...

Jan 1 1993
 
 
 
Send Your Comments
Contact Us
Reproduction in whole or in part without permission is prohibited.   Copyright © 2000-2021 ThinkLoud, Inc.
Terms of Use
| Privacy Policy