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Symeon D. Retalis
University of Piraeus
Athens, Greece
 

Symeon (Simos) Retalis is a Professor of Learning Technologies at the Department of Digital System, University of Piraeus, Greece. Simos has been actively engaged in research and innovation in the field of learning technologies for the past 20 years. His research interests lie in the development of interactive learning systems, learning design patterns, and learning games for children with learning disabilities such as autism and ADHD. He has authored more than 200 research articles published in scientific books, journals and conferences and has delivered several keynote/invited speeches at international conferences around the world.

Being the director of the CoSyLLab (Computer Supported Learning Engineering Laboratory) [http://cosy.ds.unipi.gr] at the University of Piraeus, Simos has been very interested in developing exciting, accessible and usable learning tools that could be adopted by schools and learning organizations for solving learning problems. He has supervised more than 100 honors and postgraduate research students to successful completion and has been a mentor of student teams who won awards for their innovative software at competitions like Microsoft ImagineCup, Intel Business Challenge Europe and others. He has more than 150 publications in peer-reviewed journals and conferences.

He has coordinated and participated in various European R&D projects in the field of technology-enhanced learning such as SAILS, PREATY, M4ALL, Educomics, IdSpace, and TELL. Also, he has collaborated with R&D teams of industrial vendors such as Microsoft, Intel, Google, and Smart Technologies on technology-enhanced learning projects. He is an active reviewer for journals and conferences, and is on the editorial board of international journals such as Computers in Human Behavior, Journal of Educational Technology and Society, and ACM Computing Reviews. He is also the director of the CoSyLLab, which has developed several learning tools that have been adopted by schools and learning organizations.

Currently, Simos is the co-founder and chief scientific officer of Kinems Inc., a start-up company (http://www.kinems.com), working with a talented multi-disciplinary team to develop a movement-based learning gaming platform for helping K-4 children with multiple learning disabilities improve their cognitive and motor skills.

He has been a reviewer for Computing Reviews since 2002.


     

Autism and technology: beyond assistance & intervention
Frauenberger C., Good J., Pares N.  CHI EA 2016 (Proceedings of the 2016 ACM Conference on Human Factors in Computing Systems, Santa Clara, CA,  May 7-12, 2016) 3373-3378, 2016. Type: Proceedings

This publication presents the underlying philosophy of the “Autism and Technology: Beyond Assistance & Interventions” workshop on various aspects of the design principles and impact of technological tools that could be used as learning...

 

Music therapy on interactive surfaces to improve sensorimotor problems of children with autism
Cibrian F.  ACM SIGACCESS Accessibility and Computing (114): 20-24, 2016. Type: Article

Children with autism have difficulties with eye-hand coordination (visual-motor coordination) and rhythmic coordination of perception and action (sensorimotor synchronization) [1]. Music therapy is one of the most popular methods for helping child...

 

 Familiar video stories as a means for children with autism: an analytics approach
Chen C., Bobzien J., Giannakos M., Bruhn A., Bruggeman A., Mohrehkesh S., Zhang M., Hsu W., Chrisochoides N.  ICHI 2015 (Proceedings of the 2015 International Conference on Healthcare Informatics, Dallas, TX,  Oct 21-23, 2015) 368-373, 2015. Type: Proceedings

This interesting paper concerns a very small-scale pilot study of the effectiveness of the blend of social stories and personalized video modeling, which are modern and promising intervention approaches for children with autism. According to Gray ...

 

Benefits of combining multitouch tabletops and turn-based collaborative learning activities for people with cognitive disabilities and people with ASD
Roldán-Álvarez D., Márquez-Fernández A., Rosado-Martín S., Martín E., Haya P., García-Herranz M.  ICALT 2014 (Proceedings of the 2014 IEEE 14th International Conference on Advanced Learning Technologies, Athens, Greece,  Jul 7-10, 2014) 566-570, 2014. Type: Proceedings

This interesting paper presents the results from two case studies where students with cognitive disabilities and students with autism performed individualized and peer turn-based learning activities with the aid of multitouch tabletops for improvi...

 

 A surrogate competition approach to enhancing game-based learning
Chen Z., Chen S.  ACM Transactions on Computer-Human Interaction 20(6): 1-24, 2013. Type: Article

This interesting paper clearly describes how the surrogate competition model in game-based learning can lead to a more relaxed and effective student interaction. Using the My-Pet-My-Arena game for learning Chinese, the authors examine and s...

 
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