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Retalis, Symeon
University of Piraeus
Athens, Greece
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Symeon (Simos) Retalis is a professor of learning technologies at the Department of Digital Systems, University of Piraeus, Greece. Simos has been actively engaged in research and innovation in the field of learning technologies for the past 20 years. His research interests lie in the development of interactive learning systems, learning design patterns, and learning games for children with learning disabilities such as autism and ADHD. He has authored more than 200 research articles published in scientific books, journals, and conferences and has delivered several keynote/invited speeches at international conferences around the world.

Being the director of the CoSyLLab (Computer Supported Learning Engineering Laboratory) ( at the University of Piraeus, Simos has been very interested in developing exciting, accessible, and usable learning tools that could be adopted by schools and learning organizations for solving learning problems. He has supervised more than 100 honors and postgraduate research students to successful completion and has been a mentor of student teams who won awards for their innovative software at competitions like Microsoft ImagineCup, Intel Business Challenge Europe, and others. He has more than 150 publications in peer-reviewed journals and conferences.

He has coordinated and participated in various European R&D projects in the field of technology-enhanced learning such as SAILS, PREATY, M4ALL, Educomics, IdSpace, and TELL. Also, he has collaborated with R&D teams of industrial vendors such as Microsoft, Intel, Google, and Smart Technologies on technology-enhanced learning projects. He is an active reviewer for journals and conferences, and is on the editorial board of international journals such as Computers in Human Behavior, Journal of Educational Technology and Society, and ACM Computing Reviews. He is also the director of the CoSyLLab, which has developed several learning tools that have been adopted by schools and learning organizations.

Currently, Simos is the co-founder and chief scientific officer of Kinems Inc., a start-up company ( working with a talented multi-disciplinary team to develop a movement-based learning gaming platform for helping K-4 children with multiple learning disabilities improve their cognitive and motor skills.

He has been a reviewer for Computing Reviews since 2002.

Date Reviewed  
- 10 of 39 reviews

   Autism and technology: beyond assistance & intervention
Frauenberger C., Good J., Pares N.  CHI EA 2016 (Proceedings of the 2016 ACM Conference on Human Factors in Computing Systems, Santa Clara, CA,  May 7-12, 2016) 3373-3378, 2016. Type: Proceedings

This publication presents the underlying philosophy of the “Autism and Technology: Beyond Assistance & Interventions” workshop on various aspects of the design principles and impact of technological tools that could be used as learning...

Jun 14 2017  
   Music therapy on interactive surfaces to improve sensorimotor problems of children with autism
Cibrian F.  ACM SIGACCESS Accessibility and Computing (114): 20-24, 2016. Type: Article

Children with autism have difficulties with eye-hand coordination (visual-motor coordination) and rhythmic coordination of perception and action (sensorimotor synchronization) [1]. Music therapy is one of the most popular methods for helping child...

Jul 13 2016  
   Familiar video stories as a means for children with autism: an analytics approach
Chen C., Bobzien J., Giannakos M., Bruhn A., Bruggeman A., Mohrehkesh S., Zhang M., Hsu W., Chrisochoides N.  ICHI 2015 (Proceedings of the 2015 International Conference on Healthcare Informatics, Dallas, TX,  Oct 21-23, 2015) 368-373, 2015. Type: Proceedings

This interesting paper concerns a very small-scale pilot study of the effectiveness of the blend of social stories and personalized video modeling, which are modern and promising intervention approaches for children with autism. According to Gray ...

Jun 8 2016  
   Benefits of combining multitouch tabletops and turn-based collaborative learning activities for people with cognitive disabilities and people with ASD
Roldán-Álvarez D., Márquez-Fernández A., Rosado-Martín S., Martín E., Haya P., García-Herranz M.  ICALT 2014 (Proceedings of the 2014 IEEE 14th International Conference on Advanced Learning Technologies, Athens, Greece,  Jul 7-10, 2014) 566-570, 2014. Type: Proceedings

This interesting paper presents the results from two case studies where students with cognitive disabilities and students with autism performed individualized and peer turn-based learning activities with the aid of multitouch tabletops for improvi...

Feb 26 2015  
   A surrogate competition approach to enhancing game-based learning
Chen Z., Chen S.  ACM Transactions on Computer-Human Interaction 20(6): 1-24, 2013. Type: Article

This interesting paper clearly describes how the surrogate competition model in game-based learning can lead to a more relaxed and effective student interaction. Using the My-Pet-My-Arena game for learning Chinese, the authors examine and s...

Apr 2 2014  
   Course correction: using analytics to predict course success
Barber R., Sharkey M.  LAK 2012 (Proceedings of the 2nd International Conference on Learning Analytics and Knowledge, Vancouver, BC, Canada,  Apr 29-May 2, 2012) 259-262, 2012. Type: Proceedings

Learning analytics (LA) is a very hot topic that can be used to assess academic progress and predict future performance. The latest Horizon Report suggests that the time-to-adoption of LA by educational institutions will be around two to three yea...

Nov 8 2012  
  Laptop initiative: impact on instructional technology integration and student learning
Keengwe J., Schnellert G., Mills C.  Education and Information Technologies 17(2): 137-146, 2012. Type: Article

The effect of a one-to-one laptop initiative on student academic performance based on the perceptions of participating students at a selected rural Midwestern high school is discussed in this paper. A modified version of a survey instrument create...

Aug 6 2012  
   Analyzing social media networks with NodeXL: insights from a connected world
Hansen D., Shneiderman B., Smith M.,  Morgan Kaufmann Publishers Inc., San Francisco, CA, 2010. 304 pp. Type: Book (978-0-123822-29-1), Reviews: (2 of 2)

Recent statistics mention that 1.2 billion users worldwide now log on to social networks [1]. With the rapid expansion of the use of social networking environments, researchers have been trying to analyze and interpret multiple dimensions of user ...

Mar 23 2012  
   Second Life for illiterates: a 3D virtual world platform for adult basic education
Iqbal T., Hammermüller K., Tjoa A.  iiWAS 2010 (Proceedings of the 12th International Conference on Information Integration and Web-based Applications & Services, Paris, France,  Nov 8-10, 2010) 373-380, 2010. Type: Proceedings, Reviews: (2 of 2)

The affordances of 3D virtual environments can support teaching and learning in school education [1]. Studies show that the utilization of 3D learning environments in educational practice can yield significant benefits, not only in terms of knowle...

Jun 20 2011  
   Open networked i-learning: models and cases of next-gen learning
Elia G., Poce A.,  Springer Publishing Company, Incorporated, New York, NY, 2010. 195 pp. Type: Book (978-1-441968-53-1)

This interesting book proposes i-learning--a new framework for technology-enhanced learning consisting of six elements: interdisciplinarity, interactivity, internetworking, individualization, immediacy, and interoperability (6Is). These eleme...

Feb 17 2011  
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