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Stewart Mark Godwin
Polytechnic West
Perth, Australia
 

Stewart Godwin is an information technology educator with a primary interest in computer programming languages. His doctorate in education reflects a commitment to the development of computer science curricula and hybrid learning environments for professional educators.

After a successful career in the private sector, Stewart graduated with a Bachelor in Computer Science from Edith Cowan University in 1997, and accepted a lecturing position with South East Metropolitan College. He moved to a lecturing position with the Higher Colleges of Technology in 2001 at the Al Ain Men’s College. During his stay in the United Arab Emirates, he completed a Master’s of Education and then commenced doctoral studies. Returning to Australia in 2005, Stewart began teaching at the International School of Western Australia and completed his doctoral studies in 2007. In 2008, Stewart moved to the Tunbridge Wells High School as head of computing and taught across a range of computer subject areas.

By 2009, Stewart had moved back to Perth and accepted a permanent lecturing position in the vocational training sector where he has developed curricula for networking and programming qualifications across multiple campuses. Throughout his educational career, Stewart has been a strong advocate for the delivery of multi-discipline computer-based courses and continues to design and develop online materials for vocational qualifications.

In addition to the reviews written for Computing Reviews, Stewart is also a reviewer for pre-published academic articles in the higher education journal at Polytechnic West. Both of these activities complement his commitment to higher education and computer science.


     

 Pedagogy that supports computer science for all
Ryoo J.  ACM Transactions on Computing Education (TOCE) 19(4): 1-23, 2019. Type: Article, Reviews: (1 of 2)

The growing demand for graduates with computer science (CS) skills and knowledge of the area is echoed across all levels of education, and this paper is a timely addition to the movement for more inclusion from all sections of the population. This...

 

Identifying pathways to computer science: the long-term impact of short-term game programming outreach interventions
Lakanen A., Kärkkäinen T.  ACM Transactions on Computing Education (TOCE) 19(3): 1-30, 2019. Type: Article

There is a consensus in computer science (CS) education that student numbers are not growing; furthermore, the number of female students is still very low. This situation attracts considerable research, and this article supports similarly themed r...

 

On the acceptance and usefulness of personalized learning objectives in MOOCs
Rohloff T., Sauer D., Meinel C.  L@S (Proceedings of the Sixth ACM Conference on Learning @ Scale, Chicago, IL,  Jun 24-25, 2019) 1-10, 2019. Type: Proceedings

A major challenge to online learning has been the one-size-fits-all delivery approach. This paper examines an approach that personalizes the learning pathways for massive open online courses (MOOCs). It includes clear definitions for the associate...

 

Development of eye movement games for students with low vision: single-subject design research
Donmez M., Cagiltay K.  Education and Information Technologies 24(1): 295-305, 2019. Type: Article

This paper examines the development of computer games that could aid students with low or impaired vision. I found it difficult to read due to typographical errors and poor sentence structure. The text within each paragraph is sometimes repeated a...

 

A comprehensive review of krill herd algorithm: variants, hybrids and applications
Wang G., Gandomi A., Alavi A., Gong D.  Artificial Intelligence Review 51(1): 119-148, 2019. Type: Article

This paper reviews a list of krill herd (KH)-style algorithms and the associated variants. As a general overview of this algorithm, the paper presents a systematic approach for cataloguing and classifying the algorithms into three areas: improved,...

 
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