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  Browse All Reviews > Information Systems (H) > Information Interfaces And Presentation (H.5) > Miscellaneous (H.5.m)  
 
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  1-10 of 48 Reviews about "Miscellaneous (H.5.m)": Date Reviewed
  Autism and technology: beyond assistance & intervention
Frauenberger C., Good J., Pares N.  CHI EA 2016 (Proceedings of the 2016 ACM Conference on Human Factors in Computing Systems, Santa Clara, CA,  May 7-12, 2016) 3373-3378, 2016. Type: Proceedings

This publication presents the underlying philosophy of the “Autism and Technology: Beyond Assistance & Interventions” workshop on various aspects of the design principles and impact of technological tools that could be used as learning...

Jun 14 2017
  Discovering different kinds of smartphone users through their application usage behaviors
Zhao S., Ramos J., Tao J., Jiang Z., Li S., Wu Z., Pan G., Dey A.  UbiComp 2016 (Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, Heidelberg, Germany,  Sep 12-16, 2016) 498-509, 2016. Type: Proceedings

With the accelerating adoption of smartphones in the last decade, mobile applications have become increasingly popular as well, with app stores recording billions of downloads. It is of immense interest to phone manufacturers, carriers, and applic...

Mar 15 2017
  Modeling and understanding human routine behavior
Banovic N., Buzali T., Chevalier F., Mankoff J., Dey A.  CHI 2016 (Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, Santa Clara, CA,  May 7-12, 2016) 248-260, 2016. Type: Proceedings

The study of human routines is expanding the scope of behavioral sciences in light of actions performed by humans. Such studies help in improving bad habits, inexpert behaviors, and suboptimal routines of humans. This paper discusses a human routi...

Feb 23 2017
  Adaptive play: a prototype of a responsive children’s videogame for greater inclusivity
Jones R.  NordiCHI 2016 (Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden,  Oct 23-27, 2016) 1-6, 2016. Type: Proceedings

This paper, described as an extended abstract, describes a prototype for an adaptive game environment to provide real-time adjustments in the user interface that will better serve children’s needs and preferences. The format of the paper is ...

Jan 25 2017
  ICT-based fall prevention system for older adults: qualitative results from a long-term field study
Ogonowski C., Aal K., Vaziri D., Rekowski T., Randall D., Schreiber D., Wieching R., Wulf V.  ACM Transactions on Computer-Human Interaction 23(5): 1-33, 2016. Type: Article

As the population is aging, more attention needs to be paid to the needs of seniors and how information and communication technology (ICT)-based support can help this population age gracefully. This paper provides an in-depth look at a field study...

Dec 28 2016
   A vision for heart rate health through wearables
Albaghli R., Anderson K.  UbiComp 2016 (Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, Heidelberg, Germany,  Sep 12-16, 2016) 1101-1105, 2016. Type: Proceedings

Mobile health (mHealth) is an increasingly important area of biomedical informatics that is focused on the use of wearable sensors, such as those found in smartphones, to monitor health. This is an exciting area because of the widespread availabil...

Oct 19 2016
  Developing a comprehensive engagement framework of gamification for reflective learning
Silpasuwanchai C., Ma X., Shigemasu H., Ren X.  DIS 2016 (Proceedings of the 2016 ACM Conference on Designing Interactive Systems, Brisbane, QLD, Australia,  Jun 4-8, 2016) 459-472, 2016. Type: Proceedings

Gamification is still one of the great hypes of recent years. Unfortunately, studies that really show positive effects are rare, especially in the area of teaching. The authors propose a new framework for gamification that takes more dimensions in...

Oct 18 2016
  Beyond smartphone overuse: identifying addictive mobile apps
Ding X., Xu J., Chen G., Xu C.  CHI EA 2016 (Proceedings of the 2016 CHI Conference Extended Abstracts, Santa Clara, CA,  May 7-12, 2016) 2821-2828, 2016. Type: Proceedings

More and more, research on Internet addiction applies not only to games or time spent on the network, but also to smartphone addiction. The main aim of the analysis reported in the paper is the relation between mobile apps and proneness to smartph...

Oct 6 2016
  Paper books, digital books: how the medium of an object affects its use
Gruning J.  CHI EA 2016 (Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems -- Extended Abstracts, Santa Clara, CA,  May 7-12, 2016) 208-212, 2016. Type: Proceedings

Human-computer interaction (HCI) is becoming increasingly important in education. Jane Gruning, a doctoral student in the School of Information at the University of Texas at Austin, is researching how the medium of an object, in particular paper o...

Sep 8 2016
  Documenting the research through design process
Bardzell J., Bardzell S., Dalsgaard P., Gross S., Halskov K.  DIS 2016 (Proceedings of the 2016 ACM Conference on Designing Interactive Systems, Brisbane, QLD, Australia,  Jun 4-8, 2016) 96-107, 2016. Type: Proceedings

Most of today’s business is conducted, in a way, to find new knowledge that could be acquired through the documentation of the research done during the design process. The crucial activity for any professional design process is documentation...

Aug 9 2016
 
 
 
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