This chapter provides coverage of the following topics: the impact of computers in art and design colleges; how computers are used in teaching in a wide range of professional studio- and workshop-related activities; a case study describing the setting up of a computer studio in an art and design faculty at Coventry (Lanchester) Polytechnic, United Kingdom; and a second case study examining a particular database package that facilitates the integration of theory and visual imagery.
The case studies are especially interesting. In addition, the authors reference other projects. A concluding section mentions several points that I feel are important. These include: “Students of art and design must be familiar with the methods of production associated with this technology as well as being critically aware of the cultural and ideological implications of electronic image generation.” And “Courses should not merely provide technical training for skilled operators. Students should be provided with an awareness of the wider social and cultural implications of information technology” (pp. 148-9).
As our world becomes more visually oriented, people working in the art and design sectors of the media can exert a major influence over the way information is presented. The authors’ quoted statements reflect serious concerns that faculty need to impart to their students.