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1-10 of 19 Reviews about "
Interaction Techniques (I.3.6...)
":
Date Reviewed
Understanding visualization: a formal approach using category theory and semiotics
Vickers P., Faith J., Rossiter N. IEEE Transactions on Visualization and Computer Graphics 19(6): 1048-1061, 2013. Type: Article
The authors of this paper present a simple, elegant top-level business model of visualization using a combination of basic concepts from semiotics and category theory. The model may be used as a framework for understanding visualizatio...
Dec 3 2013
Guiding attention in controlled real-world environments
Booth T., Sridharan S., McNamara A., Grimm C., Bailey R. SAP 2013 (Proceedings of the ACM Symposium on Applied Perception, Dublin, Ireland, Aug 22-23, 2013) 75-82, 2013. Type: Proceedings
I found this paper somewhat disappointing. Although the work presented has a novel quality, it does not break much ground....
Nov 21 2013
Bokode: imperceptible visual tags for camera based interaction from a distance
Mohan A., Woo G., Hiura S., Smithwick Q., Raskar R. ACM Transactions on Graphics (TOG) 28(3): 1-8, 2009. Type: Article
The automatic identification of objects at a distance, using an applied device or tag, is a very powerful application of technology. While radio frequency identification (RFID), optical coding, and robust character recognition are all ...
Mar 24 2010
Multimodal interaction with a wearable augmented reality system
Koelsch M., Bane R., Hoellerer T., Turk M. IEEE Computer Graphics and Applications 26(3): 62-71, 2006. Type: Article
In augmented reality (AR) applications, the user experiences reality mixed with some kind of synthetic information, and in some cases, even has freedom of movement. This kind of application needs a natural way to interact that common i...
Nov 29 2006
A suggestive interface for image guided 3D sketching
Tsang S., Balakrishnan R., Singh K., Ranjan A. Human factors in computing systems (Proceedings of the 2004 Conference on Human Factors in Computing Systems, Vienna, Austria, Apr 24-29, 2004) 591-598, 2004. Type: Proceedings
An interface for sketching three-dimensional (3D) wireframe models using a picture (two-dimensional image) as a guide is described in this paper. Suggestive techniques are used to provide hints to users about possible subsequent operat...
Jul 27 2004
Interaction design process: ghosts consensus method
Rakers G. In
User interface design for electronic appliances
. Bristol, PA: Taylor & Francis, Inc., 2001. Type: Book Chapter
The development of appropriate user interfaces for computer applications is a sophisticated and complex task. Besides a detailed understanding of the user and the tasks to be supported, it requires general expertise in a number of disc...
Jul 25 2003
Selection using a one-eyed cursor in a fish tank VR environment
Ware C., Lowther K. ACM Transactions on Computer-Human Interaction 4(4): 309-322, 1997. Type: Article
The results of an investigation into the use of a 2D cursor presented to one eye for selecting objects in a 3D virtual reality (VR) environment are presented. Navigation within a 3D virtual reality and selection of objects are two aspe...
Oct 1 1998
High-speed visual estimation using preattentive processing
Healey C., Booth K., Enns J. ACM Transactions on Computer-Human Interaction 3(2): 107-135, 1996. Type: Article
Preattentive visual processing is the ability to make a judgment about an image prior to focusing attention on any particular region of the image. Thus, the viewer can “tell at a glance” whether a property or target...
Jul 1 1997
Reaching for objects in VR displays
Ware C., Balakrishnan R. ACM Transactions on Computer-Human Interaction 1(4): 331-356, 1994. Type: Article
Ware and Balakrishnan describe a modification of Fitts’s law for three-dimensional interaction in a “fish tank” virtual reality system and a set of experiments designed to test the modified version. Fitts&...
Nov 1 1995
Inferring constraints from multiple snapshots
Kurlander D., Feiner S. ACM Transactions on Graphics (TOG) 12(4): 277-304, 1993. Type: Article
A method for inferring two-dimensional geometric constraints from a number of examples is presented. By using techniques that automatically determine the relationships between scene components, the designer is unencumbered by the diff...
Jul 1 1994
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