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1 - 4 of 4
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Assessment of human perceptual sensitivity to physically non-conforming motion in virtual environments Choi M., Alquzi M., Hong M. The Journal of Supercomputing 69(3): 1311-1323, 2014. Type: Article
A VR-based assessment system for testing human perceptual sensitivity is proposed in this paper. The main goal of the system is to detect mild traumatic brain injuries. It is based on measuring human perceptual sensitivity to dynamic e...
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Apr 24 2015 |
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Hacking the Kinect Kramer J., Burrus N., Herrera C. D., Echtler F., Parker M., Apress, Berkeley, CA, 2012. 268 pp. Type: Book (978-1-430238-67-6)
Kinect is a capture device that is revolutionizing the way we interact with technology. It offers a new approach to human-machine interaction. Instead of clicking on a button to perform an action, the user’s movements in the ...
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Aug 10 2012 |
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Time-critical animation of deformable solids: collision detection and deformable objects Dequidt J., Marchal D., Grisoni L. Computer Animation and Virtual Worlds 16(3-4): 177-187, 2005. Type: Article
Collision detection and the physically based modeling of deformable objects have been extensively researched. These processes need to be carried out in real time for interactive applications. To ensure real-time rates throughout the si...
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Apr 19 2006 |
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Actors vs. animation for adult learning? Richards D., Barles J. Interactive entertainment (Proceedings of the Second Australasian Conference on Interactive Entertainment, Sydney, Australia, Nov 23-25, 2005) 163-166, 2005. Type: Proceedings
During recent years and with the development of advanced computer graphics techniques, learning methods have evolved from the simple use of textbooks to complementary techniques such as computer-generated environments. Videos taken fro...
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Mar 14 2006 |
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