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Bradford, James
Georgia Southern University
Statesboro, Georgia
 
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  Voluntary facial activations regulate physiological arousal and subjective experiences during virtual social stimulation
Vanhala T., Surakka V., Courgeon M., Martin J. ACM Transactions on Applied Perception 9(1): 1-21, 2012.  Type: Article

In recent years, computer simulations have been used to desensitize people suffering from a variety of phobias or generalized social anxiety. This paper describes experiments to assess the effectiveness of using voluntary facial gestur...

Oct 11 2012  
   Evaluating enjoyment within alternate reality games
Macvean A., Riedl M.  Sandbox 2011 (Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Vancouver, BC, Canada, Aug 10, 2011) 5-10, 2011.  Type: Proceedings

It has long been assumed that it is nearly impossible to predict the joy users will experience while playing computer games. In recent years, a number of researchers have challenged that assumption and developed theoretical models that...

Oct 12 2011  
   Exergame design for elderly users: the case study of SilverBalance
Gerling K., Schild J., Masuch M.  ACE 2010 (Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, Taipei, Taiwan, Nov 17-19, 2010) 66-69, 2010.  Type: Proceedings

Serious gaming--the development of computer games that achieve serious goals--is becoming an active area of research. Exergames are serious games that promote physical fitness. This study explores some of the design i...

Jun 24 2011  
   Learning in serious virtual worlds: evaluation of learning effectiveness and appeal to students in the E-Junior project
Wrzesien M., Alcañiz Raya M. Computers & Education 55(1): 178-187, 2010.  Type: Article

In computer science, we often accept without question that educational games--serious games--are a highly effective way to teach children. In this context, the researchers present an interesting result: they describe ...

Jun 8 2011  
   Knowing where and when to look in a time-critical multimodal dual task
Hornof A., Zhang Y., Halverson T.  CHI 2010 (Proceedings of the 28th International Conference on Human Factors in Computing Systems, Atlanta, GA, Apr 10-15, 2010) 2103-2112, 2010.  Type: Proceedings

We live in a multitasking world and yet we still do not have a clear idea about the design disciplines that best support rapid changes in focus. This paper describes an experiment that evaluates the effectiveness of color, motion, and ...

Mar 28 2011  
   AndWellness: an open mobile system for activity and experience sampling
Hicks J., Ramanathan N., Kim D., Monibi M., Selsky J., Hansen M., Estrin D.  WH 2010 (Wireless Health 2010, San Diego, CA, Oct 5-7, 2010) 34-43, 2010.  Type: Proceedings, Reviews: (1 of 2)

Researchers are beginning to use smartphone technology for data collection in healthcare field research. This paper describes a data collection and analysis system based on this new technology....

Mar 17 2011  
   Assessing nurses’ acceptance of a serious game for emergency medical services
Vidani A., Chittaro L., Carchietti E.  VS-GAMES 2010 (Proceedings of the 2nd International Conference on Games and Virtual Worlds for Serious Applications, Braga, Portugal, Mar 25-26, 2010) 101-108, 2010.  Type: Proceedings

A simulated medical emergency, using actors and professional volunteers, is a technique that is commonly used to provide realistic training to medical personnel. However, this is obviously a time-consuming, expensive, and difficult app...

Jan 10 2011  
  Exploring individual user differences in the 2D/3D interaction with medical image data
Zudilova-Seinstra E., van Schooten B., Suinesiaputra A., van der Geest R., van Dijk B., Reiber J., Sloot P. Virtual Reality 14(2): 105-118, 2010.  Type: Article

The use of virtual environments with three-dimensional (3D) input devices such as data gloves is becoming increasingly important in medical imaging. This paper compares user performance with respect to a number of imaging tasks, using ...

Dec 8 2010  
   Human-computer interaction and the older adult: an example using user research and personas
Nunes F., Silva P., Abrantes F.  PETRA 2010 (Proceedings of the 3rd International Conference on Pervasive Technologies Related to Assistive Environments, Samos, Greece, Jun 23-25, 2010) 1-8, 2010.  Type: Proceedings

Nunes et al. describe the development of a number of user personas--standard user interface design tools in which subpopulations of the user community are characterized by fictional archetypes--to guide the developmen...

Oct 11 2010  
   Tell me more, not just "more of the same"
Iacobelli F., Birnbaum L., Hammond K.  IUI 2010 (Proceedings of the 14th International Conference on Intelligent User Interfaces, Hong Kong, China, Feb 7-10, 2010) 81-90, 2010.  Type: Proceedings

Tell Me More is a system that scans online news articles and returns paragraphs that contain new information, beyond that reported in a given article. The primary intellectual contribution of this research is the sophisticated multi-cr...

Sep 23 2010  
 
 
 
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