Computing Reviews
Today's Issue Hot Topics Search Browse Recommended My Account Log In
Browse by topic Browse by titles Authors Reviewers Browse by issue Browse Help
Search
 
Virtual Reality
Springer-Verlag
 
   
 
Options:
 
  1-10 of 12 reviews Date Reviewed 
  A seamless solution for 3D real-time interaction: design and evaluation
Hernoux F., Christmann O. Virtual Reality 19(1): 1-20, 2015.  Type: Article

Three-dimensional (3D) real-time interaction in virtual environments (VEs) has been a topic of research for a few decades. Interaction methods have evolved in parallel with processing power and motion-tracking technology....

Jul 14 2015
  Shadow removal of projected imagery by occluder shape measurement in a multiple overlapping projection system
Iwai D., Nagase M., Sato K. Virtual Reality 18(4): 245-254, 2014.  Type: Article

The shadow of an occluder obstructing the projection surface is responsible for decreasing the efficiency of the projection system. The situation becomes critical when there is no option to place the camera between the occluder and the...

Dec 2 2014
  Why, when and how to use augmented reality agents (AuRAs)
Campbell A., Stafford J., Holz T., O’hare G. Virtual Reality 18(2): 139-159, 2014.  Type: Article

Augmented reality (AR) applications have gained prominence due to recent advancements in both software and hardware solutions. This paper advocates the use of augmented reality agents (AuRAs) for AR applications, by trying to answer th...

Nov 3 2014
  Exploring individual user differences in the 2D/3D interaction with medical image data
Zudilova-Seinstra E., van Schooten B., Suinesiaputra A., van der Geest R., van Dijk B., Reiber J., Sloot P. Virtual Reality 14(2): 105-118, 2010.  Type: Article

The use of virtual environments with three-dimensional (3D) input devices such as data gloves is becoming increasingly important in medical imaging. This paper compares user performance with respect to a number of imaging tasks, using ...

Dec 8 2010
  SubSafe: a games-based training system for submarine safety and spatial awareness (Part 1)
Stone R., Caird-Daley A., Bessell K. Virtual Reality 13(1): 3-12, 2009.  Type: Article

This very interesting, readable paper is just half a story. It ends with a promise to fully present the experimental design and the “results of the knowledge transfer trials and usability assessments” in a second pa...

Jul 22 2009
  Learning medicine through collaboration and action: collaborative, experiential, networked learning environments
Dev P., Heinrichs W. Virtual Reality 12(4): 215-234, 2008.  Type: Article

This paper presents an exceptionally nice description of a system that uses state-of-the-art multimedia equipment and virtual reality in medical education. Dev and Heinrichs, who won the Satava Award for Virtual Reality in 2002, presen...

Jun 23 2009
  Visuals are not what they look
Bormann K. Virtual Reality 12(2): 115-123, 2008.  Type: Article

The majority of virtual environments place emphasis on the generation of high-fidelity visuals, with little emphasis placed on the generation of spatialized auditory cues, despite the fact that the inclusion of such cues may lead to hi...

Dec 5 2008
  Industry case studies in the use of immersive virtual assembly
Jayaram S., Jayaram U., Kim Y., DeChenne C., Lyons K., Palmer C., Mitsui T. Virtual Reality 11(4): 217-228, 2007.  Type: Article

Case studies are an important category of engineering literature, closely resembling those in medicine or business. They show how a challenging engineering problem has been solved, educating the wider community on critical analysis and...

Mar 4 2008
  Factors influencing flow of object focussed collaboration in collaborative virtual environments
Roberts D., Heldal I., Otto O., Wolff R. Virtual Reality 10(2): 119-133, 2006.  Type: Article

The results of an experimental study aimed at identifying the factors that affect the flow of object-focused collaboration in collaborative virtual environments are presented in this paper. Particularly, it is a study on...

Dec 10 2007
  Virtual environments for creative work in collaborative music-making
Schober M. Virtual Reality 10(2): 85-94, 2006.  Type: Article, Reviews: (2 of 2)

Even if music, as the Internet itself, breathes collaboration, it is only in the last few years that advances in Web technologies, mostly via a significant decrease in communication latency time, have paved the way for long-distance mu...

Nov 26 2007
 
 
 
Display per column
 
Send Your Comments
Contact Us
Reproduction in whole or in part without permission is prohibited.   Copyright 1999-2024 ThinkLoud®
Terms of Use
| Privacy Policy