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Date Reviewed
Emerging technologies in K–12 education: a future HCI research agenda
Van Mechelen M., Smith R., Schaper M., Tamashiro M., Bilstrup K., Lunding M., Petersen M., Iversen O. ACM Transactions on Computer-Human Interaction 30(3): 1-40, 2023. Type: Article
Technologies like artificial intelligence (AI), virtual reality (VR), augmented reality (AR), machine learning (ML), and the Internet of Things (IoT) are becoming more and more popular, not only in academia but also in the classroom due to their s...
Sep 27 2023
Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R. ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018. Type: Article, Reviews: (2 of 2)
In simple terms, a habit is defined as a learned impulse. This paper explores the multifaceted world of behavioral change and the myriad associated theories. It is difficult to summarize the complexity and range of theories explored by...
Aug 23 2021
Adaptive architecture and personal data
Schnädelbach H., Jäger N., Urquhart L. ACM Transactions on Computer-Human Interaction 26(2): 1-31, 2019. Type: Article
This paper focuses on the implications of sensors embedded in buildings to make the buildings responsive to people. An important issue is privacy. One reason these privacy issues are important is the European Union’s General ...
Nov 20 2020
Blending human and artificial intelligence to support autistic children’s social communication skills
Porayska-Pomsta K., Alcorn A., Avramides K., Beale S., Bernardini S., Foster M., Frauenberger C., Good J., Guldberg K., Keay-Bright W., Kossyvaki L., Lemon O., Mademtzi M., Menzies R., Pain H., Rajendran G., Waller A., Wass S., Smith T. ACM Transactions on Computer-Human Interaction 25(6): 1-35, 2018. Type: Article
Children with autism spectrum conditions (ASC) experience various levels of difficulty in social communication and interaction, in addition to showing restricted, repetitive patterns of behavior....
Mar 12 2020
Objects with intent: designing everyday things as collaborative partners
Rozendaal M., Boon B., Kaptelinin V. ACM Transactions on Computer-Human Interaction 26(4): 1-33, 2019. Type: Article
As electronics shrink and become cheaper, everyday objects can be endowed with significant computational capabilities. An observer or user can then perceive aspects of agency and intelligence in such objects. In this paper, the authors...
Aug 26 2019
Responding to sensitive disclosures on social media: a decision-making framework
Andalibi N., Forte A. ACM Transactions on Computer-Human Interaction 25(6): 1-29, 2018. Type: Article
What is it about disclosing personal information online through social media sites, especially when sensitive information is delicate not only for the discloser but for responders, too? Disclosing personal information is always a risky...
Mar 26 2019
From being there to watching: shared and dedicated telepresence robot usage at academic conferences
Neustaedter C., Singhal S., Pan R., Heshmat Y., Forghani A., Tang J. ACM Transactions on Computer-Human Interaction 25(6): 1-39, 2018. Type: Article
“I was there” is a sentence that in the future might be synonymous with remotely watching, or being telepresent. When the “being there“ means attending scientific events aimed at increasing scien...
Mar 1 2019
Infrastructural inaccessibility: tech entrepreneurs in occupied Palestine
Bjørn P., Boulus-Rødje N. ACM Transactions on Computer-Human Interaction 25(5): 1-31, 2018. Type: Article
The paper describes how “tech entrepreneurs in occupied Palestine” are hindered by a lack of access to infrastructure. Particular immediate issues are identified: mobility, legal frameworks, payment gateways, and mo...
Dec 12 2018
Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R. ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018. Type: Article, Reviews: (1 of 2)
Whenever research on behavior is in progress, a special category is also under review in terms of habit. In the context of behavior change, it is of interest to find how habit could influence behavior, especially in digital environment...
Sep 27 2018
Designing for transformative play
Back J., Segura E., Waern A. ACM Transactions on Computer-Human Interaction 24(3): 1-28, 2017. Type: Article
Could the design of specific game types lead to better user experiences? Does a specific type of game make it more enjoyable, and increase the quality of the user experience? This highly interesting paper is addressed to researchers an...
Apr 9 2018
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