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Presence: Teleoperators and Virtual Environments
MIT Press
 
   
 
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  1-10 of 24 reviews Date Reviewed 
  OpenViBE: an open-source software platform to design, test, and use brain-computer interfaces in real and virtual environments
Renard Y., Lotte F., Gibert G., Congedo M., Maby E., Delannoy V., Bertrand O., Lécuyer A. Presence: Teleoperators and Virtual Environments 19(1): 35-53, 2010.  Type: Article

Brain-computer interfaces (BCIs) enable users to control machines and computers solely through sensors that detect various types of brain activity. In the past, this technology was restricted to research and specialized applications, b...

Jan 13 2011
  History: the use of the Kalman filter for human motion tracking in virtual reality
Welch G. Presence: Teleoperators and Virtual Environments 18(1): 72-91, 2009.  Type: Article

Ever wondered how to become famous in science? This paper presents the history of something that is now famous in science--the Kalman filter....

Aug 4 2009
  A task-based load distribution scheme for multi-server-based distributed virtual environment systems
Lim M., Lee D. Presence: Teleoperators and Virtual Environments 18(1): 16-38, 2009.  Type: Article

This paper addresses the issue of scalability by load distribution in multi-server architectures running virtual environment applications....

Jun 25 2009
  Telepresence after death
Lombard M., Markaridian Selverian M. Presence: Teleoperators and Virtual Environments 17(3): 310-325, 2008.  Type: Article

As a fan of science fiction as presented in a variety of media over the years, I found this topic very interesting. Throughout recorded history, people have used various means to maintain the memory of those they love and admire: first...

Oct 29 2008
  Immersive virtual video game play and presence: influences on aggressive feelings and behavior
Persky S., Blascovich J. Presence: Teleoperators and Virtual Environments 17(1): 57-72, 2008.  Type: Article

It has long been assumed, if not actually proven, that violence in video games leads to violent behavior on the part of video-game players. This study goes a step further and asks if players using immersive virtual environment technolo...

Jul 9 2008
  Haptic simulation of manipulator collisions using dynamic proxies
Mitra P., Niemeyer G. Presence: Teleoperators and Virtual Environments 16(4): 367-384, 2007.  Type: Article

Haptics is the use of the sense of touch to interact with a virtual environment through force feedback and other tactile properties. It is an essential part of a medical simulator. It has been implemented in telerobotic surgery, to pro...

Jun 12 2008
  Spatial presence and emotions during video game playing: Does it matter with whom you play?
Ravaja N., Saari T., Turpeinen M., Laarni J., Salminen M., Kivikangas M. Presence: Teleoperators and Virtual Environments 15(4): 381-392, 2006.  Type: Article

This intriguing study is a product of one of the Media, Intelligence, and Network Design (MIND) Labs, a consortium of ten laboratories--four of which are in the US, two in Spain, one in the Netherlands, one in Portugal, one in...

Mar 23 2007
  Is this my hand I see before me? The rubber hand illusion in reality, virtual reality, and mixed reality
IJsselsteijn W., de Kort Y., Haans A. Presence: Teleoperators and Virtual Environments 15(4): 455-464, 2006.  Type: Article

How does the representation of the body in virtual environments affect the mind? The “rubber hand illusion” is a cross-modal perception experiment aimed at assessing the magnitude of the visual information overridin...

Mar 8 2007
  Being there together and the future of connected presence
Schroeder R. Presence: Teleoperators and Virtual Environments 15(4): 438-454, 2006.  Type: Article

The Internet has become a large social network [1], and technologies such as instant messaging, online chatting, and video conferencing are contributing to the death of distance, and communication without physical presence. However, re...

Mar 8 2007
  The effect that the visual and haptic problems associated with touching a projection augmented model have on object-presence
Bennett E., Stevens B. Presence: Teleoperators and Virtual Environments 15(4): 419-437, 2006.  Type: Article

In our quest to reproduce reality in three dimensions (3D), researchers have proposed a variety of models. There have been a multitude of approaches, ranging from those that simply give the visual 3D effect, to projection-augmented mod...

Mar 6 2007
 
 
 
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