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Simulation and Gaming
Sage Publications, Inc.
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Date Reviewed
Simulating history to understand international politics
Weir K., Baranowski M. Simulation and Gaming 42(4): 441-461, 2011. Type: Article
Sid Meier’s
Civilization
, a computer strategy and simulation game, is a good platform for stimulating imagination. It allows gamers (learners) to create their own version of history. When this scenario is juxtaposed wi...
Feb 15 2012
Computerized history games: narrative options
Kee K. Simulation and Gaming 42(4): 423-440, 2011. Type: Article
Historians are aware of the educational potential of computer games. However, viable educational technologies have yet to be produced. Kee has experience with developing a computer game that tried to link students to the findings of a ...
Dec 15 2011
Philosophy and simulation
Crookall D. Simulation and Gaming 42(2): 146-150, 2011. Type: Article
In this paper, Crookall raises the interesting question of whether or not simulations are merely a mental phenomenon, or if the results of a simulation have some connection to the world....
Jun 22 2011
Serious games, debriefing, and simulation/gaming as a discipline
Crookall D. Simulation and Gaming 41(6): 898-920, 2010. Type: Article
This editorial, published in the wake of the 40th Anniversary Symposium of
Simulation and Gaming
, takes a look at the development of the field; the notion of the seriousness of games; the importance of debriefing after gaming, w...
Apr 12 2011
One for all and all for one: using multiple identification theory simulations to build cooperative attitudes and behaviors in a Middle Eastern conflict scenario
Williams R., Williams A. Simulation and Gaming 41(2): 187-207, 2010. Type: Article
Despite its very enticing title, this paper is long on claims and short on substance. The content seems to be inflated by the paper’s title....
Dec 14 2010
Theorizing on the treatment of time in simulation gaming
Lainema T. Simulation and Gaming 41(2): 170-186, 2010. Type: Article
From a computer network scientist perspective, this is a very interesting paper, as it considers the use of time in business simulation. However, in this sense, its generic title can be a bit deceptive. In fact, Lainema nicely reviews ...
Oct 21 2010
The philosophy and epistemology of simulation: a review
Grüne-Yanoff T., Weirich P. Simulation and Gaming 41(1): 20-50, 2010. Type: Article
I heartily recommend this expansive review paper to both simulation novices and experts. It covers concepts, terminology, issues, and applications. The authors--two philosophers interested in simulation and decision theory&...
Aug 4 2010
Orientations to video games among gender and age groups
Greenberg B., Sherry J., Lachlan K., Lucas K., Holmstrom A. Simulation and Gaming 41(2): 238-259, 2010. Type: Article
This paper presents the results of a survey given to more than 1,200 students, ranging from 5th grade to university undergraduates, regarding the time they spend playing video games and their motives for doing so. Not surprisingly, mal...
Jul 7 2010
When worlds collide: developing game-design partnerships in universities
Lynch M., Tunstall R. Simulation and Gaming 39(3): 379-398, 2008. Type: Article
This paper is bold, ambitious, and aptly named. On the one hand, we have a rapidly evolving technology of computer games and a generation of young people who have grown up with gaming experience. On the other hand, we have universities...
Dec 17 2008
A study of business game stock price algorithms
Wolfe J., Gold S. Simulation and Gaming 38(2): 153-167, 2007. Type: Article
Business games that simulate the performance of real-world companies often try to calculate the stock price of the company. This paper critically examines the design and output of the respective algorithms of six games. It finds tremen...
Sep 28 2007
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