Computing Reviews

The future of Java game development
Ingles B.  ACM-SE 44 (Proceedings of the 44th Annual Southeast Regional Conference, Melbourne, Florida, Mar 10-12, 2006)698-701,2006.Type:Proceedings
Date Reviewed: 02/05/07

Is Java too slow to be suitable for game development? This paper discusses benchmarks comparing Java applications using Swing with those using Java’s full-screen exclusive mode, which can more directly access graphics hardware.

The clearly described benchmark tests use a two-dimensional game written for the purpose. They are well thought-out, taking into account major performance factors. The results of the tests on three Windows systems give a solid indication that games implemented in Java using the full-screen exclusive mode are significantly faster than those using Swing.

This readable, well-written paper, authored by an undergraduate student, is especially suitable for computer science students who are interested in game programming and the Java language, and should interest anyone concerned about Java’s reputation for slowness.

Reviewer:  David Naugler Review #: CR133886 (0803-0283)

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