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Interactive measurement of three-dimensional objects using a depth buffer and linear probe
Becker S., Barrett W., Olsen D. ACM Transactions on Graphics (TOG)10 (2):200-207,1991.Type:Article
Date Reviewed: Jun 1 1992

The authors explain how to measure the distance between two points on a three-dimensional object based on its image. They also discuss two variations to measure: distance when both points are not visible in a single view, and distance along the object’s surface plus the area of the object’s cross section. The authors use a human skull as an example object. This effectively illustrates the technique and its utility. The algorithm and technique appear straightforward and are clearly described.

Reviewer:  F. S. Shipman Review #: CR115692
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Three-Dimensional Graphics And Realism (I.3.7 )
 
 
Interaction Techniques (I.3.6 ... )
 
 
Physical Sciences And Engineering (J.2 )
 
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