Browse All Reviews
Computing Milieux (K)
Computers And Education (K.3)
Computer Uses in Education (K.3.1)
> Collaborative Learning (K.3.1...)
All Media Types
1-10 of 77 Reviews about "
Collaborative Learning (K.3.1...)
Technology for efficient learner support services in distance education: experiences from developing countries
Anjana ., Springer International Publishing, New York, NY, 2018. 275 pp. Type: Book
While open and distance learning generates huge revenues for educational institutions in more developed nations, it is quite interesting to know that this phenomenon is also catching on in developing countries like India. Distance learning can cut...
Jun 5 2019
Enhancing collaboration in classroom using smartphone in developing countries
Iqbal M., Mehmood T. GROUP 2018 (Proceedings of the 2018 ACM Conference on Supporting Groupwork, Sanibel Island, FL, Jan 7-10, 2018) 112-116, 2018. Type: Proceedings
The paper discusses a smartphone application with four features: the presentation of audio quiz questions, optical character recognition (OCR) scoring on a server, record management, and an English dictionary. It was tested with about 120 students...
Jun 21 2018
Collaborative agile learning in online environments
Noguera I., Guerrero-Roldán A., Masó R. Computers & Education 116 110-129, 2018. Type: Article
Perhaps online training will continue to survive the competition from traditional classrooms. What changes should online academic institutions make with regard to instruction in order to satisfy both students and industry? Noguera et al. report re...
Feb 20 2018
Developing a NFC-equipped smart classroom: effects on attitudes toward computer science
Shen C., Wu Y., Lee T. Computers in Human Behavior 30731-738, 2014. Type: Article
From the early days of computing, computer scientists hoped that computers would revolutionize education. Systems like PLATO did not meet the expectations of their builders. Further attempts include using the World Wide Web in education....
Dec 8 2014
Producing and delivering a Coursera MOOC on pattern-oriented software architecture for concurrent and networked software
Schmidt D., McCormick Z. SPLASH 2013 (Proceedings of the 2013 Companion Publication for the Conference on Systems, Programming, Languages and Applications: Software for Humanity, Indianapolis, IN, Oct 26-31, 2013) 167-176, 2013. Type: Proceedings
An account is given of the construction and management of a massive open online course (MOOC) on pattern-oriented software architecture for concurrent and network software. Many useful insights are provided, only two of which are discussed here.
Sep 9 2014
Enhancing primary school children collaborative learning experiences in maths via a 3D virtual environment
Bouta H., Retalis S. Education and Information Technologies 18(4): 571-596, 2013. Type: Article
The exploratory study reported in this paper examined the impact of 3D educational virtual environments on three dimensions of student engagement: affective, behavioral, and cognitive....
Feb 25 2014
Multi-criteria expertness based cooperative Q-learning
Pakizeh E., Palhang M., Pedram M. Applied Intelligence 39(1): 28-40, 2013. Type: Article
Cooperative learning in a multiagent society is characterized by the “what,” and not only the “how.” Agents would better learn how to satisfy goals set for them if they had better information. Experience is key: agents that...
Oct 21 2013
Technology-enhanced systems and tools for collaborative learning scaffolding
Daradoumis T., Caballé S., Juan A., Xhafa F., Springer Publishing Company, Incorporated, Berlin, Germany, 2011. 328 pp. Type: Book (978-3-642198-13-7)
Although several trends in technology-supported education are getting headlines (such as massive online open courses), perhaps the most interesting, pedagogically and technically, is computer-supported collaborative learning (CSCL), roughly two de...
Sep 12 2013
Designing collaborative multiplayer serious games:
Escape from Wilson Island
--a multiplayer 3D serious game for collaborative learning in teams
Wendel V., Gutjahr M., Göbel S., Steinmetz R. Education and Information Technologies 18(2): 287-308, 2013. Type: Article
The premise of this paper is that serious games (video games that are developed specifically for educational purposes) can be used for collaborative learning. This seems like a fairly obvious assertion that needs further exploration, since many vi...
Jul 12 2013
Open data framework for sustainable assessment in software forges
Traverso-Ribón I., Ruíz-Rube I., Dodero J., Palomo-Duarte M. WIMS 2013 (Proceedings of the 3rd International Conference on Web Intelligence, Mining and Semantics, Madrid, Spain, Jun 12-14, 2013) 1-8, 2013. Type: Proceedings
As educational organizations move toward online delivery, the burden on educators to assess and grade student work is complicated by many factors not associated with a regular classroom. While it is critical to establish the authenticity of online...
Jul 12 2013
Reproduction in whole or in part without permission is prohibited. Copyright © 2000-2021 ThinkLoud, Inc.