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1-10 of 137 Reviews about "
The stuff games are made of
Barr P., MIT Press, Cambridge, MA, 2023. 184 pp. Type: Book (0262546116)
What do we consider the “stuff” that makes up a video game? Is it interesting gameplay? Compelling graphics? Lifelike effects and fast-paced first-person shooter (FPS)? Deep strategy? Engaging mechanics that don’t let you go, tha...
Nov 20 2023
Language, gender and videogames: using corpora to analyse the representation of gender in fantasy videogames
Heritage F., Palgrave Macmillan, New York, NY, 2021. 199 pp. Type: Book (978-3-030743-97-0)
It has often been stated that the videogaming environment is filled with machismo, and there are many observations to that end: numerous studies have been published that back this assertion, based on the size comparison of the male and female gami...
Apr 25 2023
Games user research
Drachen A., Mirza-Babaei P., Nacke L., Oxford University Press, Inc., New York, NY, 2018. 560 pp. Type: Book (978-0-198794-84-4)
Games user research (GUR) is a developing field that provides insight into game development, testing, and evaluation, incorporating player/user involvement and the playing and development environments. GUR tends to focus on the game pl...
Jul 2 2020
Make your own Scratch games!
Anthropy A., No Starch Press, San Francisco, CA, 2019. 192 pp. Type: Book (978-1-593279-36-3)
The beginner-friendly, block-based programming language Scratch, developed by the Massachusetts Institute of Technology (MIT) Media Lab, is introduced here. The author, Anna Anthropy, is an enthusiastic game designer. The book shows he...
Jan 30 2020
Location-based gaming: play in public space
Leorke D., Palgrave Macmillan, Singapore, 2019. 266 pp. Type: Book
Location-based games, an offshoot of more traditional video games, provide unique opportunities for interaction in shared public spaces, experiments in social dynamics, artistic exploration, and of course fun. In order to more fully un...
Aug 15 2019
Development of eye movement games for students with low vision: single-subject design research
Donmez M., Cagiltay K. Education and Information Technologies 24(1): 295-305, 2019. Type: Article
This paper examines the development of computer games that could aid students with low or impaired vision. I found it difficult to read due to typographical errors and poor sentence structure. The text within each paragraph is sometime...
Mar 14 2019
Python, PyGame and Raspberry Pi game development
Kelly S., Apress, New York, NY, 2016. 198 pp. Type: Book (978-1-484225-16-5)
The Raspberry Pi is a tiny, affordable computer ideally suited for the hobbyist. One of the uses of Raspberry Pi is as a game machine. Its operating system is an adaptation of the Debian Linux operating system. Included in the system&a...
Jan 11 2018
Power-up: unlocking the hidden mathematics in video games
Lane M., Princeton University Press, Princeton, NJ, 2017. 264 pp. Type: Book (978-0-691161-51-8)
Beautiful mathematics can be found in unlikely places. Building upon this premise,
tries to address a marketing problem: Why is mathematics far from engaging for most people? Mathematics is not as engaging as, for insta...
Oct 25 2017
Physical play and children’s digital games
Madej K., Springer International Publishing, New York, NY, 2016. 89 pp. Type: Book (978-3-319428-74-1)
As a grandmother of two who are about to turn two, this book is of special interest. The author does a good job of presenting the various facets of the relationship between child development and games and play, and the importance of th...
Jul 26 2017
Connected gaming: what making video games can teach us about learning and literacy
Kafai Y., Burke Q., The MIT Press, Cambridge, MA, 2016. 224 pp. Type: Book (978-0-262035-37-8)
For over a decade, educational theorists have been promoting the idea of using video games for education under research headings such as “serious games” or “edutainment.” After all, if kids are g...
Jul 12 2017
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