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  Browse All Reviews > Computing Milieux (K) > Personal Computing (K.8) > General (K.8.0) > Games (K.8.0...)  
 
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  1-10 of 135 Reviews about "Games (K.8.0...)": Date Reviewed
  Games user research
Drachen A., Mirza-Babaei P., Nacke L., Oxford University Press, Inc., New York, NY, 2018. 560 pp.  Type: Book (978-0-198794-84-4)

Games user research (GUR) is a developing field that provides insight into game development, testing, and evaluation, incorporating player/user involvement and the playing and development environments. GUR tends to focus on the game pl...

Jul 2 2020
  Make your own Scratch games!
Anthropy A., No Starch Press, San Francisco, CA, 2019. 192 pp.  Type: Book (978-1-593279-36-3)

The beginner-friendly, block-based programming language Scratch, developed by the Massachusetts Institute of Technology (MIT) Media Lab, is introduced here. The author, Anna Anthropy, is an enthusiastic game designer. The book shows he...

Jan 30 2020
  Location-based gaming: play in public space
Leorke D., Palgrave Macmillan, Singapore, 2019. 266 pp.  Type: Book

Location-based games, an offshoot of more traditional video games, provide unique opportunities for interaction in shared public spaces, experiments in social dynamics, artistic exploration, and of course fun. In order to more fully un...

Aug 15 2019
  Development of eye movement games for students with low vision: single-subject design research
Donmez M., Cagiltay K. Education and Information Technologies 24(1): 295-305, 2019.  Type: Article

This paper examines the development of computer games that could aid students with low or impaired vision. I found it difficult to read due to typographical errors and poor sentence structure. The text within each paragraph is sometime...

Mar 14 2019
  Python, PyGame and Raspberry Pi game development
Kelly S., Apress, New York, NY, 2016. 198 pp.  Type: Book (978-1-484225-16-5)

The Raspberry Pi is a tiny, affordable computer ideally suited for the hobbyist. One of the uses of Raspberry Pi is as a game machine. Its operating system is an adaptation of the Debian Linux operating system. Included in the system&a...

Jan 11 2018
  Power-up: unlocking the hidden mathematics in video games
Lane M., Princeton University Press, Princeton, NJ, 2017. 264 pp.  Type: Book (978-0-691161-51-8)

Beautiful mathematics can be found in unlikely places. Building upon this premise, Power-up tries to address a marketing problem: Why is mathematics far from engaging for most people? Mathematics is not as engaging as, for insta...

Oct 25 2017
  Physical play and children’s digital games
Madej K., Springer International Publishing, New York, NY, 2016. 89 pp.  Type: Book (978-3-319428-74-1)

As a grandmother of two who are about to turn two, this book is of special interest. The author does a good job of presenting the various facets of the relationship between child development and games and play, and the importance of th...

Jul 26 2017
   Connected gaming: what making video games can teach us about learning and literacy
Kafai Y., Burke Q., The MIT Press, Cambridge, MA, 2016. 224 pp.  Type: Book (978-0-262035-37-8)

For over a decade, educational theorists have been promoting the idea of using video games for education under research headings such as “serious games” or “edutainment.” After all, if kids are g...

Jul 12 2017
  Serious games: foundations, concepts and practice
Dörner R., Göbel S., Effelsberg W., Wiemeyer J., Springer International Publishing, New York, NY, 2016. 421 pp.  Type: Book (978-3-319406-11-4)

The book Serious games is a collection of overview chapters intended as a comprehensive introduction for a diverse set of stakeholders. Given the wide spectrum of stakeholder backgrounds, the editors chose to have themes elabora...

Jun 15 2017
  Gamification: using game elements in serious contexts
Stieglitz S., Lattemann C., Robra-Bissantz S., Zarnekow R., Brockmann T., Springer International Publishing, New York, NY, 2016. 164 pp.  Type: Book (978-3-319455-55-6)

Can using structured gaming elements improve management or education processes? For example, can gamification contribute to a firm’s new product development process? Gaming elements include: awarding points, giving participan...

Jun 14 2017
 
 
 
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