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  Browse All Reviews > Computing Milieux (K) > Personal Computing (K.8) > General (K.8.0)  
 
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  1-10 of 158 Reviews about "General (K.8.0)": Date Reviewed
   The stuff games are made of
Barr P., MIT Press, Cambridge, MA, 2023. 184 pp.  Type: Book (0262546116)

What do we consider the “stuff” that makes up a video game? Is it interesting gameplay? Compelling graphics? Lifelike effects and fast-paced first-person shooter (FPS)? Deep strategy? Engaging mechanics that don’t let you go, tha...

Nov 20 2023
  Language, gender and videogames: using corpora to analyse the representation of gender in fantasy videogames
Heritage F., Palgrave Macmillan, New York, NY, 2021. 199 pp.  Type: Book (978-3-030743-97-0)

It has often been stated that the videogaming environment is filled with machismo, and there are many observations to that end: numerous studies have been published that back this assertion, based on the size comparison of the male and female gami...

Apr 25 2023
  Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R. ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018.  Type: Article, Reviews: (2 of 2)

In simple terms, a habit is defined as a learned impulse. This paper explores the multifaceted world of behavioral change and the myriad associated theories. It is difficult to summarize the complexity and range of theories explored by...

Aug 23 2021
  Games user research
Drachen A., Mirza-Babaei P., Nacke L., Oxford University Press, Inc., New York, NY, 2018. 560 pp.  Type: Book (978-0-198794-84-4)

Games user research (GUR) is a developing field that provides insight into game development, testing, and evaluation, incorporating player/user involvement and the playing and development environments. GUR tends to focus on the game pl...

Jul 2 2020
  Make your own Scratch games!
Anthropy A., No Starch Press, San Francisco, CA, 2019. 192 pp.  Type: Book (978-1-593279-36-3)

The beginner-friendly, block-based programming language Scratch, developed by the Massachusetts Institute of Technology (MIT) Media Lab, is introduced here. The author, Anna Anthropy, is an enthusiastic game designer. The book shows he...

Jan 30 2020
  Location-based gaming: play in public space
Leorke D., Palgrave Macmillan, Singapore, 2019. 266 pp.  Type: Book

Location-based games, an offshoot of more traditional video games, provide unique opportunities for interaction in shared public spaces, experiments in social dynamics, artistic exploration, and of course fun. In order to more fully un...

Aug 15 2019
  Documenting trajectories in design space: a methodology for applied game design research
Khaled R., Lessard J., Barr P.  FDG 2018 (Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö, Sweden, Aug 7-10, 2018) 1-10, 2018.  Type: Proceedings

The processes and methods used in the creation of games are often significantly different from conventional software engineering approaches. In this paper, the authors propose a research methodology for game design, framed as a way of ...

May 2 2019
  Development of eye movement games for students with low vision: single-subject design research
Donmez M., Cagiltay K. Education and Information Technologies 24(1): 295-305, 2019.  Type: Article

This paper examines the development of computer games that could aid students with low or impaired vision. I found it difficult to read due to typographical errors and poor sentence structure. The text within each paragraph is sometime...

Mar 14 2019
   Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R. ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018.  Type: Article, Reviews: (1 of 2)

Whenever research on behavior is in progress, a special category is also under review in terms of habit. In the context of behavior change, it is of interest to find how habit could influence behavior, especially in digital environment...

Sep 27 2018
  Python, PyGame and Raspberry Pi game development
Kelly S., Apress, New York, NY, 2016. 198 pp.  Type: Book (978-1-484225-16-5)

The Raspberry Pi is a tiny, affordable computer ideally suited for the hobbyist. One of the uses of Raspberry Pi is as a game machine. Its operating system is an adaptation of the Debian Linux operating system. Included in the system&a...

Jan 11 2018
 
 
 
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