Computing Reviews
Today's Issue Hot Topics Search Browse Recommended My Account Log In
Browse by topic Browse by titles Authors Reviewers Browse by issue Browse Help
Search
  Browse All Reviews > Computing Methodologies (I) > Simulation And Modeling (I.6) > Types Of Simulation (I.6.8) > Gaming (I.6.8...)  
 
Options:
 
  1-7 of 7 Reviews about "Gaming (I.6.8...)": Date Reviewed
  Evaluating multiple aspects of a digital educational problem-solving-based adventure game
Hou H., Li M. Computers in Human Behavior 3029-38, 2014.  Type: Article

Hou and Li propose a multi-aspect empirical evaluation approach for problem-solving-based educational games. Specifically, the paper describes how this approach has been applied in the evaluation of a game designed to increase students...

Apr 17 2015
  Game mechanics: advanced game design
Adams E., Dormans J., New Riders Publishing, Thousand Oaks, CA, 2012. 360 pp.  Type: Book (978-0-321820-27-3)

Would you enjoy a game where a small random difference at the start would determine its final outcome? A game whose result could not be influenced by the player’s skills? A game with a dominant strategy that always defeats yo...

Jan 15 2014
  AdvancED game design with Flash
van der Spuy R., Friends of ED, New York, NY, 2010. 500 pp.  Type: Book (978-1-430227-39-7)

This book is an excellent resource for experienced Flash users who want to expand their capabilities. The exercises focus solely on 2D game development including space-shooter and platformer game projects. The purpose of the text is to...

Mar 29 2011
  Assessing nurses’ acceptance of a serious game for emergency medical services
Vidani A., Chittaro L., Carchietti E.  VS-GAMES 2010 (Proceedings of the 2nd International Conference on Games and Virtual Worlds for Serious Applications, Braga, Portugal, Mar 25-26, 2010) 101-108, 2010.  Type: Proceedings

A simulated medical emergency, using actors and professional volunteers, is a technique that is commonly used to provide realistic training to medical personnel. However, this is obviously a time-consuming, expensive, and difficult app...

Jan 10 2011
  Persuasive games: the expressive power of videogames
Bogost I., The MIT Press, 2007. 432 pp.  Type: Book (9780262026147)

Bogost suggests that a definition of rhetoric is the study of persuasive expression. Classically, rhetoric is the art of speaking or writing effectively. With this alteration, the book is an argument for the inclusion of video game exp...

Dec 11 2007
  Advanced game development with programmable graphics hardware
Watt A., Policarpo F., A. K. Peters, Ltd., Natick, MA, 2005. 384 pp.  Type: Book (9781568812403)

This book is concerned with advanced game development using programmable graphics hardware. It is assumed that the reader possesses prior programming experience and some familiarity with three-dimensional (3D) computer graphics. The in...

Jun 8 2006
  Gender inclusive game design: expanding the market
Ray S., Charles River Media, Inc., Rockland, MA, 2003.  Type: Book (9781584502395)

The author of this book is currently a senior designer for Sony Online Entertainment. She has more than a decade of experience in game design and development, and is also the co-chair for the Women in Game Development committee of the ...

Mar 17 2004
 
 
 
Display per page
Send Your Comments
Contact Us
Reproduction in whole or in part without permission is prohibited.   Copyright 1999-2024 ThinkLoud®
Terms of Use
| Privacy Policy