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  Browse All Reviews > Information Systems (H) > Information Interfaces And Presentation (H.5) > General (H.5.0)  
  1-10 of 124 Reviews about "General (H.5.0)": Date Reviewed
   Inclusive design for a digital world: designing with accessibility in mind
Gilbert R.,  Apress, New York, NY, 2019. 272 pp. Type: Book (978-1-484250-15-0)

Having taught courses in user-centered design (UCD) and human-computer interaction (HCI) for over 20 years, I am familiar with both the history of the field and the methods and tools currently in use. On several occasions, I’ve also had the ...

Sep 7 2021
  Curriculum learning for speech emotion recognition from crowdsourced labels
Lotfian R., Busso C.  IEEE/ACM Transactions on Audio, Speech and Language Processing 27(4): 815-826, 2019. Type: Article

In computer applications such as synergistic games, gratifying robots, and speech recognition systems, the ability to identify emotions is invaluable. But how should effective algorithms and systems be designed for discerning emotions from diverse...

Aug 20 2021
  Measuring and analysing the use of ontologies: a semantic framework for measuring ontology usage
Ashraf J., Hussain O., Hussain F., Chang E.,  Springer International Publishing, New York, NY, 2018. 288 pp. Type: Book (978-3-319756-79-0)

Before reviewing this volume, it is necessary to recall some key definitions for most readers. Defined as formal specifications of conceptualizations, ontologies are rooted in the history and architecture of web-based services. This category of me...

Feb 7 2019
   Dawn of the new everything: encounters with reality and virtual reality
Lanier J.,  Henry Holt and Co, Inc., New York, NY, 2017. 368 pp. Type: Book (978-1-627794-09-1)

Virtual reality (VR) apps with inexpensive smartphone attachments are widely available today, but what would it have been like to obsess over VR long before it was technologically feasible? It would likely have taken a unique character, and Jaron ...

Aug 31 2018
Fogli D., Peroni M., Stefini C.  Journal of Visual Languages and Computing 42 60-75, 2017. Type: Article

The field of programming continues to move into the public sphere through the Internet of Things (IoT); this provides the layperson with the ability to control various home appliances and domestic devices. The applications that control these smart...

Feb 28 2018
  Attention sensitive web browsing
Bose J., Singhai A., Patankar A., Kumar A.  COMPUTE 2016 (Proceedings of the 9th Annual ACM India Conference, Gandhinagar, India,  Oct 21-23, 2016) 147-152, 2016. Type: Proceedings

As mobile web browsing becomes more commonplace, it is interesting to investigate the patterns of users’ focus. The authors propose, exploiting the findings in the research, an appropriate software architecture that takes into account the ch...

Aug 31 2017
  Why designers might want to redesign company processes to get to better UX design: a case study
Ede M., Dworman G.  CHI EA 2016 (Proceedings of the 2016 CHI Conference--Extended Abstracts, Santa Clara, CA,  May 7-12, 2016) 840-848, 2016. Type: Proceedings

In this paper, the authors summarize the various problems faced by software/user experience (UX) designers in implementing change that on the surface seems like an easy job that has widespread buy-in from all internal stakeholders. The authors tak...

Sep 21 2016
  Understanding your users: a practical guide to user research methods (2nd ed.)
Baxter K., Courage C., Caine K.,  Morgan Kaufmann Publishers Inc., San Francisco, CA, 2015. 568 pp. Type: Book (978-0-128002-32-2)

This volume is a great reference source, not just for undergraduates but also for practitioners in the broad field of user experience. The book is an easy-to-follow guide, employing simple and clear language suitable for both experts and non-exper...

Sep 14 2016
  A perspective of games for people with physical disabilities
Szykman A., Gois J., Brandão A.  OzCHI 2015 (Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, Parkville, VIC, Australia,  Dec 7-10, 2015) 274-283, 2015. Type: Proceedings

The original purpose of video games was entertainment, and for the most part it will be difficult to change that notion. However, in recent years, there have been moves for games to go beyond this objective and find usefulness in the rehabilitatio...

Mar 8 2016
  Computational musicology in Hindustani music
Chakraborty S., Mazzola G., Tewari S., Patra M.,  Springer Publishing Company, Incorporated, New York, NY, 2014. 107 pp. Type: Book (978-3-319114-71-2)

That mathematics generally underscores most forms of music is not a new concept; what is interesting is the possibility that a precise mathematical structure can be proposed as a computationally tractable foundation for several quite disparate mus...

Feb 25 2016
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