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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Graphics Systems (I.3.2)  
 
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  1-10 of 12 Reviews about "Graphics Systems (I.3.2)": Date Reviewed
   Introduction to high performance scientific computing
Chopp D., SIAM-Society for Industrial and Applied Mathematics, Philadelphia, PA, 2019. 453 pp.  Type: Book (978-1-611975-63-5)

Parallel programming has become commonplace in many application domains, from deep learning and other machine learning approaches to computer simulations and scientific computing. Scientific computing, understood as the use of numerica...

Jan 29 2020
  Real-time remote rendering of large 3D models on smartphones using multi-layered impostors
Ghiletiuc J., Färber M., Brüderlin B.  MIRAGE 2013 (Proceedings of the 6th International Conference on Computer Vision/Computer Graphics Collaboration Techniques and Applications, Berlin, Germany, Jun 6-7, 2013) 1-8, 2013.  Type: Proceedings

Due to the limited computing power and storage on mobile devices, 3D visualization on mobile devices can be a very challenging task. For large-scale models, a large portion of the rendering pipeline currently needs to be placed in the ...

Aug 13 2013
  Compact and progressive plant models for streaming in networked virtual environments
Mondet S., Cheng W., Morin G., Grigoras R., Boudon F., Ooi W. ACM Transactions on Multimedia Computing, Communications, and Applications 5(3): 1-22, 2009.  Type: Article

This paper deals with the progressive transmission of large natural scenes over networks, with messages that either drop randomly or arrive with random delays. The unstable networks are called lossy networks....

Oct 16 2009
  Essential RenderMan
Stephenson I., Springer-Verlag New York, Inc., Secaucus, NJ, 2007. 268 pp.  Type: Book (9781846283444)

RenderMan is a rendering application programming interface (API) associated with film production, an essential tool for creating many of the effects and images in recent animated films....

Feb 11 2008
  Real-time collision detection (Morgan Kaufmann Series in Interactive 3D Technology)
Ericson C., Morgan Kaufmann Publishers Inc., San Francisco, CA, 2004. 593 pp.  Type: Book (9781558607323)

Collision detection is an important part of many computer games. Many game logic systems depend on fast and accurate execution of the collision detection system in order to determine game state. This book is a valuable resource for any...

Jun 12 2006
  Metacomputing
Smarr L., Catlett C. Communications of the ACM 35(6): 44-52, 1992.  Type: Article

Showcase was a research exhibition, part of the ACM-sponsored SIGGRAPH’92 Conference held in Chicago from July 27 to 31, 1992. I was not able to attend this exhibition, but this interesting group of papers gives a representa...

Aug 1 1993
  The distributed laboratory: an interactive visualization environment for electron microscope and 3d imaging
Mercurio P., Elvins T., Young S., Cohen P., Fall K., Ellisman M. Communications of the ACM 35(6): 54-63, 1992.  Type: Article

Showcase was a research exhibition, part of the ACM-sponsored SIGGRAPH’92 Conference held in Chicago from July 27 to 31, 1992. I was not able to attend this exhibition, but this interesting group of papers gives a representa...

Aug 1 1993
  The CAVE: audio visual experience automatic virtual environment
Cruz-Neira C., Sandin D., DeFanti T., Kenyon R., Hart J. Communications of the ACM 35(6): 64-72, 1992.  Type: Article

Showcase was a research exhibition, part of the ACM-sponsored SIGGRAPH’92 Conference held in Chicago from July 27 to 31, 1992. I was not able to attend this exhibition, but this interesting group of papers gives a representa...

Aug 1 1993
  Architectures of high-performance 3D graphics accelerators (videotape)
Akeley K., University Video Communications, Stanford, CA, 1992.  Type: Book

Intended for upper division or graduate-level courses in advanced graphics and computer architecture, this videotape covers numerous topics in a short presentation, so the pace is fast and the subjects are not necessarily treated in de...

Jun 1 1993
  Graphics design and animation on the IBM microcomputers
Sanchez J., Prentice-Hall, Inc., Upper Saddle River, NJ, 1990.  Type: Book (9780133630787)

Graphics have ceased to be an option but have now become a fact of microcomputing…. The fact is that graphics technology is no longer the realm of a few specialists, but a subject of interest to every programmer a...
Apr 1 1991
 
 
 
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