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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3)  
 
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  1-10 of 744 Reviews about "Computer Graphics (I.3)": Date Reviewed
  State-of-the-art improvements and applications of position based dynamics
Fang J., You L., Chaudhry E., Zhang J. Computer Animation and Virtual Worlds 34(5): 2023.  Type: Article

The physically plausible simulation of objects is an active area of research in computer graphics. It is used in movies and video games and to simulate phenomena that would be expensive to do in a laboratory. In the traditional simulation method, ...

Feb 12 2024
  Augmented reality and virtual reality: the power of AR and VR for business
tom Dieck M., Jung T., Springer International Publishing, New York, NY, 2019. 335 pp.  Type: Book (978-3-030062-45-3)

The concept of virtual reality (VR)--that is, when one’s senses and perception can be shifted to experience something that is not real--has been around for decades. The growth in computing power and display technology over the past...

Mar 3 2023
   Ray tracing gems: high-quality and real-time rendering with DXR and other APIs
Haines E., Akenine-Möller T., Apress, New York, NY, 2019. 607 pp.  Type: Book (978-1-484244-26-5)

The era of real-time ray tracing has finally arrived. This book’s 32 well-written chapters, organized into seven parts, explain the shared techniques and tricks that make real-time ray tracing possible on current technologies...

Feb 3 2020
   Introduction to high performance scientific computing
Chopp D., SIAM-Society for Industrial and Applied Mathematics, Philadelphia, PA, 2019. 453 pp.  Type: Book (978-1-611975-63-5)

Parallel programming has become commonplace in many application domains, from deep learning and other machine learning approaches to computer simulations and scientific computing. Scientific computing, understood as the use of numerica...

Jan 29 2020
  Ray tracing: a tool for all
Peddie J., Springer International Publishing, New York, NY, 2019. 348 pp.  Type: Book (978-3-030174-89-7)

In the appendix, Peddie makes the claim that artist Albrecht Dürer originated ray tracing with his 1502 painting of a hare, which displays all of the visual techniques of composition that ray tracing must apply in a good image...

Jan 9 2020
   Contextual visualization
Borland D., Wang W., Gotz D. IEEE Computer Graphics and Applications 38(6): 17-23, 2018.  Type: Article

If users cannot see the breakdown of data hidden behind summaries visualized as charts or pies, they will go to another website to find the information. Unseen information can lead to biased findings presented by summaries. The complex...

Nov 22 2019
  From word to sense embeddings: a survey on vector representations of meaning
Camacho-Collados J., Pilehvar M. Journal of Artificial Intelligence Research 63(1): 743-788, 2018.  Type: Article

One application area where deep learning methods have shown remarkable success is natural language processing (NLP). The speech recognition and language understanding of virtual agents like Alexa and Siri, automatic translation between...

Oct 2 2019
   Human-centered VR design: five essentials every engineer needs to know
Jerald J. IEEE Computer Graphics and Applications 38(2): 15-21, 2018.  Type: Article

When virtual reality (VR) is not pleasing to see and/or hear, users will remove their headsets or glasses. One main reason is that engineers don’t consider all human aspects of the VR experience when developing VR systems and...

May 29 2019
  Computing the homology of basic semialgebraic sets in weak exponential time
Bürgisser P., Cucker F., Lairez P. Journal of the ACM 66(1): 1-30, 2019.  Type: Article

A semialgebraic set is a subset of a finite-dimensional Euclidean space defined by a finite list of polynomial equalities and inequalities. These sets can be weird, so it desirable to be able to describe their topological shape, in par...

Mar 26 2019
  Synthetic depth-of-field with a single-camera mobile phone
Wadhwa N., Garg R., Jacobs D., Feldman B., Kanazawa N., Carroll R., Movshovitz-Attias Y., Barron J., Pritch Y., Levoy M. ACM Transactions on Graphics (TOG) 37(4): 1-13, 2018.  Type: Article

In a photograph, depth-of-field is the part of the image that is sharp or focused, in contrast to other areas that are defocused or blurred. Depth-of-field can be deep (meaning the whole image is well focused) or shallow (only the main...

Nov 29 2018
 
 
 
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