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  Browse All Reviews > Computing Methodologies (I) > Artificial Intelligence (I.2) > Applications And Expert Systems (I.2.1) > Games (I.2.1...)  
 
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  1-10 of 74 Reviews about "Games (I.2.1...)": Date Reviewed
  General video game artificial intelligence
Pérez Liébana D., Lucas S., Gaina R., Togelius J., Khalifa A., Liu J., Morgan & Claypool, San Rafael, CA, 2020. 192 pp.  Type: Book (978-1-681736-46-4)

It’s a jungle out there: exploding asteroids, fire-breathing dragons, and maniacal cultists, among other lethal threats. What and how can you teach newborn babies, somehow fitted with a hero’s body and magical weapo...

Dec 29 2020
   Game theory, the Internet of Things and 5G networks: utilizing game theoretic models to characterize challenging scenarios
Antoniou J., Springer International Publishing, New York, NY, 2020. 110 pp.  Type: Book (978-3-030168-43-8)

Sustained by the much-improved capabilities of 5G technology, the new Internet of Things (IoT) applications will benefit from an increased number of interconnected sensors and devices, as well as from a significantly larger data transf...

Sep 24 2020
  Game description language and dynamic epistemic logic compared
Engesser T., Mattmüller R., Nebel B., Thielscher M.  IJCAI 2018 (Proceedings of the 27th International Joint Conference on Artificial Intelligence, Stockholm, Sweden, Jul 13-19, 2018) 1795-1802, 2018.  Type: Proceedings

Efficient modeling and reasoning are critical to pushing the frontiers in knowledge-based, dynamic multiagent systems. The authors note that while several languages have been proposed to carry out this goal, these languages are limited...

Feb 7 2019
  Building games with Ethereum smart contracts: intermediate projects for solidity developers
Iyer K., Dannen C., Apress, New York, NY, 2018. 269 pp.  Type: Book (978-1-484234-91-4)

Cryptocurrencies are a source of much speculation. While Bitcoin is the most widely known form of cryptocurrency, Ethereum is operating in a similar space. Here, two veteran actors in the field, Kedar Iyer and Chris Dannen, join forces...

Dec 19 2018
  Heads-up limit hold’em poker is solved
Bowling M., Burch N., Johanson M., Tammelin O. Communications of the ACM 60(11): 81-88, 2017.  Type: Article

First of all, the title is at least misleading. Heads-up limit hold’em (HULHE) poker, a two-person Texas hold’em game with limitations, is a small subset of the Texas hold’em universe. When the article was...

Jul 2 2018
  Dynamics at the boundary of game theory and distributed computing
Jaggard A., Lutz N., Schapira M., Wright R. ACM Transactions on Economics and Computation 5(3): 1-20, 2017.  Type: Article

The combination of scientific maturity, knowledge, and intelligence can sometimes be the reason and origin of the creation of a worthy artifact. Some amalgams may seem strange at first glance, but more scrutiny demonstrates a great wor...

Jan 10 2018
  D-Brane: a diplomacy playing agent for automated negotiations research
de Jonge D., Sierra C. Applied Intelligence 47(1): 158-177, 2017.  Type: Article

Diplomacy is a board game conceived in the 1950s, set in Europe before World War I. Two to seven players control the armed forces of major European powers, establishing and betraying alliances through negotiation and movement ac...

Sep 7 2017
  Pedagogy of game design
Michael John. YouTube, 00:47:27, published on Aug 2, 2016, Stanford, https://www.youtube.com/watch?v=F-zGo_Ovhro. Type: Video

Should video game design, or for that matter any sort of software design, be taught by a practitioner or an academic? The academic will have an organized and abstract understanding of the design process, which makes sense but is very d...

Mar 21 2017
  Multiplayer game programming: architecting networked games
Glazer J., Madhav S., Addison-Wesley Professional, Upper Saddle River, NJ, 2015. 384 pp.  Type: Book (978-0-134034-30-0)

Creating a multiplayer game is more than adding networking capabilities as an afterthought. A good design and a solid architecture are what determine the quality of the multiplayer aspects of a game. Making the right design decisions m...

Aug 5 2016
  Game-based education for disaster prevention
Tsai M., Wen M., Chang Y., Kang S. AI & Society 30(4): 463-475, 2015.  Type: Article

The authors present a serious game designed for educational purposes, especially educating decision makers to handle flooding-related problems. Compared to traditional education methodology, game-based education is generally considered...

Feb 16 2016
 
 
 
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