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  Browse All Reviews > Computing Methodologies (I) > Artificial Intelligence (I.2) > Applications And Expert Systems (I.2.1) > Games (I.2.1...)  
 
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  1-10 of 143 Reviews about "Games (I.2.1...)": Date Reviewed
  General video game artificial intelligence
Pérez Liébana D., Lucas S., Gaina R., Togelius J., Khalifa A., Liu J.,  Morgan & Claypool, San Rafael, CA, 2020. 192 pp. Type: Book (978-1-681736-46-4)

It’s a jungle out there: exploding asteroids, fire-breathing dragons, and maniacal cultists, among other lethal threats. What and how can you teach newborn babies, somehow fitted with a hero’s body and magical weapons, to defend themse...

Dec 29 2020
   Game theory, the Internet of Things and 5G networks: utilizing game theoretic models to characterize challenging scenarios
Antoniou J.,  Springer International Publishing, New York, NY, 2020. 110 pp. Type: Book (978-3-030168-43-8)

Sustained by the much-improved capabilities of 5G technology, the new Internet of Things (IoT) applications will benefit from an increased number of interconnected sensors and devices, as well as from a significantly larger data transfer, improved...

Sep 24 2020
  Make your own Scratch games!
Anthropy A.,  No Starch Press, San Francisco, CA, 2019. 192 pp. Type: Book (978-1-593279-36-3)

The beginner-friendly, block-based programming language Scratch, developed by the Massachusetts Institute of Technology (MIT) Media Lab, is introduced here. The author, Anna Anthropy, is an enthusiastic game designer. The book shows her enthusiasm...

Jan 30 2020
  Game description language and dynamic epistemic logic compared
Engesser T., Mattmüller R., Nebel B., Thielscher M.  IJCAI 2018 (Proceedings of the 27th International Joint Conference on Artificial Intelligence, Stockholm, Sweden,  Jul 13-19, 2018) 1795-1802, 2018. Type: Proceedings

Efficient modeling and reasoning are critical to pushing the frontiers in knowledge-based, dynamic multiagent systems. The authors note that while several languages have been proposed to carry out this goal, these languages are limited to specific...

Feb 7 2019
  Building games with Ethereum smart contracts: intermediate projects for solidity developers
Iyer K., Dannen C.,  Apress, New York, NY, 2018. 269 pp. Type: Book (978-1-484234-91-4)

Cryptocurrencies are a source of much speculation. While Bitcoin is the most widely known form of cryptocurrency, Ethereum is operating in a similar space. Here, two veteran actors in the field, Kedar Iyer and Chris Dannen, join forces to write a ...

Dec 19 2018
  Heads-up limit hold’em poker is solved
Bowling M., Burch N., Johanson M., Tammelin O.  Communications of the ACM 60(11): 81-88, 2017. Type: Article

First of all, the title is at least misleading. Heads-up limit hold’em (HULHE) poker, a two-person Texas hold’em game with limitations, is a small subset of the Texas hold’em universe. When the article was proposed for review, it...

Jul 2 2018
  Dynamics at the boundary of game theory and distributed computing
Jaggard A., Lutz N., Schapira M., Wright R.  ACM Transactions on Economics and Computation 5(3): 1-20, 2017. Type: Article

The combination of scientific maturity, knowledge, and intelligence can sometimes be the reason and origin of the creation of a worthy artifact. Some amalgams may seem strange at first glance, but more scrutiny demonstrates a great work--a go...

Jan 10 2018
  D-Brane: a diplomacy playing agent for automated negotiations research
de Jonge D., Sierra C.  Applied Intelligence 47(1): 158-177, 2017. Type: Article

Diplomacy is a board game conceived in the 1950s, set in Europe before World War I. Two to seven players control the armed forces of major European powers, establishing and betraying alliances through negotiation and movement actions. Among...

Sep 7 2017
  Computational models of motivation for game-playing agents
Merrick K.,  Springer International Publishing, New York, NY, 2016. 213 pp. Type: Book (978-3-319334-57-8)

One of the major dimensions in which current computer models of players in a gaming system differ from actual human players is affective aspects. Creating a computational model of motivation that can be implemented in such computer players blurs t...

Jun 22 2017
  Models and methods for interval-valued cooperative games in economic management
Li D.,  Springer International Publishing, New York, NY, 2016. 137 pp. Type: Book (978-3-319289-96-0)

When R. E. Moore introduced the idea of interval computation in the later 1950s, his motivation was to automatically validate computational results of floating-point operations performed by digital computers. To accomplish the objective, the basic...

Jun 5 2017
 
 
 
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