|
|
|
|
| Andrew Brooks is an associate professor at University College Roosevelt (Middelburg, the Netherlands). He has BSc (astrophysics) and MPhil (astronomy) degrees from the University of Edinburgh, and a PhD degree in computer science from the University of Strathclyde. His doctoral thesis showed how data mining techniques can be used to analyze data from human-computer interaction experiments, resulting in a better understanding of the nature of the results. He is a member of the ACM, IEEE, and BCS. Profile updated July 28, 2015 |
|
|
|
Date Reviewed |
|
|
1 - 5 of 5
reviews
|
|
|
|
|
|
|
|
Sentiment analysis for software engineering: How far can we go? Lin B., Zampetti F., Bavota G., Di Penta M., Lanza M., Oliveto R. ICSE 2018 (Proceedings of the 40th International Conference on Software Engineering, Gothenburg, Sweden, May 27-Jun 3, 2018) 94-104, 2018. Type: Proceedings
Sentiment analysis continues to be successfully applied to consumer reviews. In other areas, the challenges involved can prove insurmountable. A failed attempt to successfully apply sentiment analysis is reported in this negative resul...
|
Aug 15 2019 |
|
|
|
|
|
|
Thinking, pairing, and sharing to improve learning and engagement in a data structures and algorithms (DSA) class Reddy P., Mishra S., Ramakrishnan G., Murthy S. LaTiCE 2015 (Proceedings of the 2015 International Conference on Learning and Teaching in Computing and Engineering, Taipei, Taiwan, Apr 9-12, 2015) 144-151, 2015. Type: Proceedings
Think-pair-share (TPS) is an active learning technique that takes about 15 to 20 minutes of classroom time. Students are first encouraged to solve a problem on their own and then with their neighbor. Pairs of students then share their ...
|
Jul 5 2016 |
|
|
|
|
|
|
Views from atop the fence: neutrality in games Medler B. Sandbox 2008 (Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, Los Angeles, CA, Aug 9-10, 2008) 81-88, 2008. Type: Proceedings
Neutrality is defined, and seven game mechanics are described and placed on a scale called the impartiality spectrum. For example, a capture and control mechanic in a multiplayer territory game is placed at the very indifferent end of ...
|
Jul 2 2009 |
|
|
|
|
|
|
A case study in test management Parveen T., Tilley S., Gonzalez G. ACM Southeast Regional Conference (Proceedings of the 45th Annual Southeast Regional Conference, Winston-Salem, North Carolina, Mar 23-24, 2007) 82-87, 2007. Type: Proceedings
Test management involves the systematic organization of test artifacts to support their accessibility and reuse. Parveen, Tilley, and Gonzalez provide a description of the problems and lessons learned when introducing test management i...
|
Jun 29 2007 |
|
|
|
|
|
|
Is mutation an appropriate tool for testing experiments? Andrews J., Briand L., Labiche Y. Software engineering (Proceedings of the 27th International Conference on Software Engineering, St. Louis, MO, May 15-21, 2005) 402-411, 2005. Type: Proceedings
The effectiveness of a program test suite can be measured by how many mutated versions of the program are detected that contain an injected defect. Mutations (defects) are injected through the application of simple rules, such as &...
|
Oct 20 2005 |
|
|
|
|
|
|
|
|
|
|
|