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Villa-Martinez, Hector
Universidad de Sonora
Hermosillo, Mexico
 
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- 10 of 26 reviews

   
  iOS programming (7th ed.)
Keur C., Hillegass A.,  Big Nerd Ranch Guides, Indianapolis, IN, 2020. 998 pp. Type: Book (978-0-135264-02-7)

iOS (iPhone OS) is Apple’s operating system for the iPhone and iPod Touch and, until 2019, the iPad. It is the second most used mobile operating system in the world after Android. On the other hand, Swift is a modern programming language tha...

Dec 28 2020  
   Fundamentals of image data mining: analysis, features, classification and retrieval
Zhang D.,  Springer International Publishing, New York, NY, 2019. 314 pp. Type: Book (978-3-030179-88-5)

Data mining is “the science of extracting useful knowledge from huge data repositories” [1]. Extending this definition, it can be concluded that image data mining is the science of extracting valuable knowledge from large volumes of im...

Sep 21 2020  
   Java game development with LibGDX: from beginner to professional (2nd ed.)
Stemkoski L.,  Apress, New York, NY, 2018. 433 pp. Type: Book (978-1-484233-23-8)

The LibGDX application framework is a free and open-source framework for the development of multi-platform video games. It allows programmers to develop games on a desktop computer (Windows, macOS, Linux) using the Java programming language and de...

Apr 19 2019  
   Synthetic depth-of-field with a single-camera mobile phone
Wadhwa N., Garg R., Jacobs D., Feldman B., Kanazawa N., Carroll R., Movshovitz-Attias Y., Barron J., Pritch Y., Levoy M.  ACM Transactions on Graphics 37(4): 1-13, 2018. Type: Article

In a photograph, depth-of-field is the part of the image that is sharp or focused, in contrast to other areas that are defocused or blurred. Depth-of-field can be deep (meaning the whole image is well focused) or shallow (only the main subject is ...

Nov 29 2018  
   iOS programming: the Big Nerd Ranch guide (6th ed.)
Keur C., Hillegass A.,  Big Nerd Ranch Guides, Atlanta, GA, 2017. 416 pp. Type: Book (978-0-134682-33-4)

In the world of mobile operating systems, iOS market share accounted for 19.91 percent (compared to Android’s 73.54 percent) at the end of 2017 [1]. However, in terms of revenue share, in the same year consumers spent at Apple’s App St...

Jan 29 2018  
   Fundamentals of computer graphics (4th ed.)
Marschner S., Shirley P.,  A. K. Peters, Ltd., Natick, MA, 2016. 748 pp. Type: Book (978-1-482229-39-4), Reviews: (2 of 2)

Computer graphics is an area of computer science that studies methods to generate and manipulate images using computers. One of the most popular books for teaching and learning computer graphics is this book, also known as the “tiger book,&#...

Nov 14 2017  
   Efficient kd-tree construction for ray tracing using ray distribution sampling
Liang X., Yang H., Zhang Y., Yin J., Cao Y.  Multimedia Tools and Applications 75(23): 15881-15899, 2016. Type: Article

Raytracing is one of the main rendering methods used to generate 2D images from 3D scenes. When used with other techniques, like texture mapping and photon mapping, it can produce photorealistic images. While raytracing is relatively easy to imple...

Mar 23 2017  
   Android Studio game development: concepts and design
DiMarzio J.,  Apress, New York, NY, 2016. 95 pp. Type: Book (978-1-484217-17-7)

Total application revenue from the Google Play Store was $3.3B in Q4 2016, an 82 percent increase with respect to 2015 [1]. Moreover, 90 percent of that revenue is from game applications [2]. Thus, there is clearly a market for game programmers an...

Mar 1 2017  
   Mobile volume rendering: past, present and future
Noguera J., Jimenez J.  IEEE Transactions on Visualization and Computer Graphics 22(2): 1164-1178, 2016. Type: Article

In computer graphics, volume rendering is a set of techniques to display, typically on a computer screen, a 2D projection from a set of discretely sampled data obtained typically from a 3D scalar field. Volume rendering is computationally expensiv...

Jul 15 2016  
   Pro Android 5 (5th ed.)
MacLean D., Komatineni S., Allen G.,  Apress, New York, NY, 2015. 752 pp. Type: Book (978-1-430246-80-0)

According to Gartner [1], the world sales of smartphones to end users totaled 403 million units in the fourth quarter (Q4) of 2015. Of this number, 80.7 percent were smartphones with the Android operating system (OS). Considering that according to...

Jul 13 2016  
 
 
 
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