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Hair, D.C.
self employed
San Diego, California
 
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  Advances in computer games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers (Lecture Notes in Computer Science 4250)
Herik H., Hsu S., Hsu T., Donkers H., Springer-Verlag New York, Inc., Secaucus, NJ, 2007. 273 pp.  Type: Book (9783540488873)

Papers from the 11th International Conference on Advances in Computer Games are presented in this book. The papers represent an interesting look at current research in the field of computer games. The papers should be of interest to th...

Sep 14 2007  
  Identifying usability and fun problems in a computer game during first use and after some practice
Barendregt W., Bekker M., Bouwhuis D., Baauw E. International Journal of Human-Computer Studies 64(9): 830-846, 2006.  Type: Article

This paper describes experiments designed to explore the results obtained from user tests of computer games; the tests sought to identify problems in using the games. The experiments tested adventure-type computer games for young child...

Nov 17 2006  
  Towards a participatory multimedia learning model
Kiili K. Education and Information Technologies 11(1): 21-32, 2006.  Type: Article

The primary focus of the participatory multimedia learning model discussed in this paper is to create learning environments that promote active, creative participation during the learning process. The model is used to construct learnin...

Oct 16 2006  
  DeDe: design and evaluation of a context-enhanced mobile messaging system
Jung Y., Persson P., Blom J.  Human factors in computing systems (Proceeding of the SIGCHI Conference on Human Factors in Computing Systems, Portland, Oregon, Apr 2-7, 2005) 351-360, 2005.  Type: Proceedings

Jung, Persson, and Blom describe research into the use of an enhanced mobile messaging system called the defined delivery system (DeDe). A mobile messaging system was enhanced to permit message senders to specify the context in which m...

Oct 20 2005  
   Design vs. content: a survey of ten popular Web sites that made emotional connections with the user
Vogler D. Computers in Entertainment (CIE) 3(2): 4-4, 2005.  Type: Article

This paper raises the question of what makes a Web site successful, where success is roughly measured in terms of how much impact a site has on popular culture. Even though Google and eBay are among the ten sites considered, impact is ...

Jul 11 2005  
  Communicating everyday experiences
Appan P., Sundaram H., Birchfield D.  Story representation, mechanism and context (Proceedings of the 1st ACM workshop on Story Representation, Mechanism and Context, New York, NY, USA, Oct 15, 2004) 17-24, 2004.  Type: Proceedings

This paper describes research done to develop a means of communicating everyday experiences, in the context of computer-supported networks of people interested in sharing their experiences. The basic goal is to provide a tool that will...

Dec 3 2004  
  Trust and etiquette in high-criticality automated systems
Parasuraman R., Miller C. Communications of the ACM 47(4): 51-55, 2004.  Type: Article

In this paper, the authors look at the possible impact of human-computer etiquette in high-criticality systems, where failure can cause catastrophic consequences in terms of both lives and money. They define etiquette as “the...

May 12 2004  
  Equilibriating instructional media for cognitive styles
Redmond J., Walsh C., Parkinson A. ACM SIGCSE Bulletin 35(3): 55-59, 2003.  Type: Article

The authors describe studies conducted to explore the effectiveness of structuring and presenting instructional information in ways that will accommodate learners with different cognitive styles. The studies were conducted with a group...

Feb 18 2004  
  Intelligent Web agents that learn to retrieve and extract information
Eliassi-Rad T., Shavlik J. In Intelligent exploration of the web. Heidelberg, Germany: Physica-Verlag GmbH, 2003.  Type: Book Chapter

Research on the use of machine learning techniques to construct systems that can retrieve and extract textual information from the Web is discussed in this book chapter. The system used in the research is the Wisconsin Adaptive Web Ass...

Oct 29 2003  
  Improvisational design: continuous, responsive digital communication
Ishizaki S., MIT Press, Cambridge, MA, 2002. 184 pp.  Type: Book (9780262090353)

An updated version of a Ph.D. dissertation, this book presents a model of improvisational design developed by the author as a graduate research project. The emphasis is on the general area of improvisational design theory, rather than ...

Jul 18 2003  
 
 
 
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