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Maillot, Patrick
Digital Media Solutions
Noisel, France
 
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  Star-vertices: a compact representation for planar meshes with adjacency information
Kallmann M., Thalmann D. Journal of Graphics Tools 6(1): 7-18, 2002.  Type: Article

With the increase in complexity of graphics scenes, data structures have become a key element in computer geometry and graphics. Depending on the effectiveness of the structure organization and the richness of the data contained, geome...

Apr 4 2003  
   Natural hairstyle modeling and animation
Lee D., Ko H. Graphical Models 63(2): 67-85, 2001.  Type: Article

Tremendous progress has been made in the character animation field in recent years with the help of new rendering techniques and the use of multiple, dedicated shaders to enhance the realistic aspect of computer images. Images are one...

Oct 16 2002  
  Controllable morphing of compatible planar triangulations
 ACM Transactions on Graphics (TOG) 20(4): 203-231, 2001.  Type: Article

Morphed pictures are now well known to the public, although the technical name for them is still a little obscure. Many movies make use of this effect when changing from one representation of a scene to another. Anyone who tries some o...

May 13 2002  
  The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization
Hubona G., Wheeler P., Shirah G., Brandt M. ACM Transactions on Computer-Human Interaction 6(3): 214-242, 1999.  Type: Article

One of the major problems in 3D scene visualization has always been how to ensure a correct interpretation of the data, that is, how to ensure that people looking at rendered scenes will correctly interpret the relative positions and s...

May 1 2000  
  Computing moments of objects enclosed by piecewise polynomial surfaces
Gonzalez-Ochoa C., McCammon S., Peters J. ACM Transactions on Graphics (TOG) 17(3): 143-157, 1998.  Type: Article

A method for producing more realistic effects when dealing with complex objects in motion is presented. The paper is not about the best animation or rendering techniques, but about the actual physics implied when an object moves from o...

Feb 1 1999  
  Texture mapping 3D models of real-world scenes
Weinhaus F., Devarajan V. ACM Computing Surveys 29(4): 325-365, 1997.  Type: Article

The authors present a fairly in-depth survey of texture mapping. They review the traditional techniques used in the past ten years in geometric engines and visual simulators. They also cover the different variations that expand on the ...

May 1 1998  
  Interaction design for large displays
Swaminathan K., Sato S. interactions 4(1): 15-24, 1997.  Type: Article

The authors discuss the human-computer interaction aspects of designing for a six-foot-by-three-foot video display. The first point that surprised me was the low resolution used for such displays (2400×1200). Today’...

Apr 1 1998  
  Geometric modeling (2nd ed.)
Mortenson M., John Wiley & Sons, Inc., New York, NY, 1997.  Type: Book (9780471129578)

When I started reading this book, I was afraid I would find an endless list of terrible differential equations and their accompanying math. In a sense, this book is full of those equations, but I found it much easier to read and unders...

Oct 1 1997  
  Time/space tradeoffs for polygon mesh rendering
Bar-Yehuda R., Gotsman C. ACM Transactions on Graphics (TOG) 15(2): 141-152, 1996.  Type: Article

In optimizing the rendering speed of polygon meshes, the authors base their calculations on the principle that the rendering engine is of infinite speed, as they use the GL library interface for referring to a rendering engine....

Jul 1 1997  
  Adaptive isocurve-based rendering for freeform surfaces
Elber G., Cohen E. ACM Transactions on Graphics (TOG) 15(3): 249-263, 1996.  Type: Article

The authors present an alternate method for rendering free-form surfaces. Traditional approaches triangulate the surfaces and use the resulting geometric data to compute rendering attributes. The actual pixel rendering is then performe...

Dec 1 1996  
 
 
 
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