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1 - 10 of 24
reviews
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Star-vertices: a compact representation for planar meshes with adjacency information Kallmann M., Thalmann D. Journal of Graphics Tools 6(1): 7-18, 2002. Type: Article
With the increase in complexity of graphics scenes, data structures have become a key element in computer geometry and graphics. Depending on the effectiveness of the structure organization and the richness of the data contained, geome...
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Apr 4 2003 |
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Natural hairstyle modeling and animation Lee D., Ko H. Graphical Models 63(2): 67-85, 2001. Type: Article
Tremendous progress has been made in the character animation field in recent years with the help of new rendering techniques and the use of multiple, dedicated shaders to enhance the realistic aspect of computer images. Images are one...
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Oct 16 2002 |
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Controllable morphing of compatible planar triangulations ACM Transactions on Graphics (TOG) 20(4): 203-231, 2001. Type: Article
Morphed pictures are now well known to the public, although the technical name for them is still a little obscure. Many movies make use of this effect when changing from one representation of a scene to another. Anyone who tries some o...
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May 13 2002 |
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The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization Hubona G., Wheeler P., Shirah G., Brandt M. ACM Transactions on Computer-Human Interaction 6(3): 214-242, 1999. Type: Article
One of the major problems in 3D scene visualization has always been how to ensure a correct interpretation of the data, that is, how to ensure that people looking at rendered scenes will correctly interpret the relative positions and s...
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May 1 2000 |
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Computing moments of objects enclosed by piecewise polynomial surfaces Gonzalez-Ochoa C., McCammon S., Peters J. ACM Transactions on Graphics (TOG) 17(3): 143-157, 1998. Type: Article
A method for producing more realistic effects when dealing with complex objects in motion is presented. The paper is not about the best animation or rendering techniques, but about the actual physics implied when an object moves from o...
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Feb 1 1999 |
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Texture mapping 3D models of real-world scenes Weinhaus F., Devarajan V. ACM Computing Surveys 29(4): 325-365, 1997. Type: Article
The authors present a fairly in-depth survey of texture mapping. They review the traditional techniques used in the past ten years in geometric engines and visual simulators. They also cover the different variations that expand on the ...
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May 1 1998 |
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Interaction design for large displays Swaminathan K., Sato S. interactions 4(1): 15-24, 1997. Type: Article
The authors discuss the human-computer interaction aspects of designing for a six-foot-by-three-foot video display. The first point that surprised me was the low resolution used for such displays (2400×1200). Today’...
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Apr 1 1998 |
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Geometric modeling (2nd ed.) Mortenson M., John Wiley & Sons, Inc., New York, NY, 1997. Type: Book (9780471129578)
When I started reading this book, I was afraid I would find an endless list of terrible differential equations and their accompanying math. In a sense, this book is full of those equations, but I found it much easier to read and unders...
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Oct 1 1997 |
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Time/space tradeoffs for polygon mesh rendering Bar-Yehuda R., Gotsman C. ACM Transactions on Graphics (TOG) 15(2): 141-152, 1996. Type: Article
In optimizing the rendering speed of polygon meshes, the authors base their calculations on the principle that the rendering engine is of infinite speed, as they use the GL library interface for referring to a rendering engine....
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Jul 1 1997 |
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Adaptive isocurve-based rendering for freeform surfaces Elber G., Cohen E. ACM Transactions on Graphics (TOG) 15(3): 249-263, 1996. Type: Article
The authors present an alternate method for rendering free-form surfaces. Traditional approaches triangulate the surfaces and use the resulting geometric data to compute rendering attributes. The actual pixel rendering is then performe...
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Dec 1 1996 |
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