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Sabella, Paolo

Pleasanton, California
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  Radiance interpolants for accelerated bounded-error ray tracing
Bala K., Dorsey J., Teller S. ACM Transactions on Graphics (TOG) 18(3): 213-256, 1999.  Type: Article

A collection of improvements to a variant of the ray tracing algorithm that samples radiance are presented. By itself, ray tracing is inherently a localized operation, sampling the light received at a point from a specific direction. T...

Jul 1 2000  
  Advanced 3D photorealism techniques
Fleming B. (ed), John Wiley & Sons, Inc., New York, NY, 1999.  Type: Book (9780471344032)

Contrary to my initial expectations, this book does not deal with rendering algorithms for achieving photorealism. It is a compilation of techniques that artists and designers can use to add the illusion of realism when modeling with e...

Mar 1 2000  
  Real-time rendering
Möller T., Haines E., A. K. Peters, Ltd., Natick, MA, 1999.  Type: Book (9781568811017)

What if generic cheap PC hardware could transform, light, and render 15 million triangles a second? Would that make the task of programming a real-time application as easy as writing a Visual Basic macro in Excel?...

Sep 1 1999  
  Introduction to volume rendering
Lichtenbelt B., Crane R., Naqvi S., Prentice-Hall, Inc., Upper Saddle River, NJ, 1998.  Type: Book (9780138616830)

The purpose of this book is to serve as a starting point for people interested in volume rendering. It is not a textbook of the type that has exercises at the end of each chapter. Instead, it presents this subfield of computer graphics...

May 1 1999  
  The geometry toolbox for graphics and modeling
Farin G. (ed), Hansford D., A. K. Peters, Ltd., Natick, MA, 1998.  Type: Book (9781568810744)

Written in a deceptively easy-to-read style, perhaps at the high school level, this textbook provides a solid foundation in the mathematics needed for graphics and modeling. The early chapters introduce all the material needed for unde...

Sep 1 1998  
  The bisector surface of rational space curves
Elber G., Kim M. ACM Transactions on Graphics (TOG) 17(1): 32-49, 1998.  Type: Article

A technique is presented for obtaining the parametric representation of a surface, called the bisector surface, defined as the set of points equidistant from two rational space curves. Previous work has shown that, except in special ca...

Apr 1 1998  
  Designing digital space
Bertol D., John Wiley & Sons, Ltd., Chichester, UK, 1997.  Type: Book (9780471146629)

Bertol presents virtual reality as a medium for exploring and designing architecture, coupled with the notion of a digital space that can be the subject of architecture in its own right. By delving into the normally exclusive disciplin...

Mar 1 1998  
  An approach to 3D pose determination
Ezquerra N., Mullick R. ACM Transactions on Graphics (TOG) 15(2): 99-120, 1996.  Type: Article

A methodology for determining the pose or orientation of a 3D object is presented. By a process the authors call topological goniometry, a generalized curve in three-dimensional space, referred to as the pose axis, is constructed to re...

May 1 1997  
  Virtual environments and advanced interface design
Barfield W. (ed), Thomas A. I. (ed), Oxford University Press, Inc., New York, NY, 1995.  Type: Book (9780195075557)

Fourteen chapters, each written by different authors and covering different topics related to virtual environments, make up this book. Despite the authors’ different styles, the content hangs together remarkably well, and it ...

Aug 1 1996  
  An experimental comparison of RGB, YIQ, LAB, HSV, and opponent color models
Schwarz M., Cowan W., Beatty J. ACM Transactions on Graphics (TOG) 6(2): 123-158, 1987.  Type: Article

The authors describe a color matching experiment in which subjects interactively matched target colors displayed on a CRT display. The five color models selected were RGB, YIQ, LAB, HSV, and opponent colors. Twelve groups of subjects w...

Aug 1 1988  
 
 
 
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