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Sabella, Paolo
Pleasanton, California
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1 - 10 of 13
reviews
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Radiance interpolants for accelerated bounded-error ray tracing Bala K., Dorsey J., Teller S. ACM Transactions on Graphics (TOG) 18(3): 213-256, 1999. Type: Article
A collection of improvements to a variant of the ray tracing algorithm that samples radiance are presented. By itself, ray tracing is inherently a localized operation, sampling the light received at a point from a specific direction. T...
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Jul 1 2000 |
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Advanced 3D photorealism techniques Fleming B. (ed), John Wiley & Sons, Inc., New York, NY, 1999. Type: Book (9780471344032)
Contrary to my initial expectations, this book does not deal with rendering algorithms for achieving photorealism. It is a compilation of techniques that artists and designers can use to add the illusion of realism when modeling with e...
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Mar 1 2000 |
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Real-time rendering Möller T., Haines E., A. K. Peters, Ltd., Natick, MA, 1999. Type: Book (9781568811017)
What if generic cheap PC hardware could transform, light, and render 15 million triangles a second? Would that make the task of programming a real-time application as easy as writing a Visual Basic macro in Excel?...
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Sep 1 1999 |
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Introduction to volume rendering Lichtenbelt B., Crane R., Naqvi S., Prentice-Hall, Inc., Upper Saddle River, NJ, 1998. Type: Book (9780138616830)
The purpose of this book is to serve as a starting point for people interested in volume rendering. It is not a textbook of the type that has exercises at the end of each chapter. Instead, it presents this subfield of computer graphics...
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May 1 1999 |
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The geometry toolbox for graphics and modeling Farin G. (ed), Hansford D., A. K. Peters, Ltd., Natick, MA, 1998. Type: Book (9781568810744)
Written in a deceptively easy-to-read style, perhaps at the high school level, this textbook provides a solid foundation in the mathematics needed for graphics and modeling. The early chapters introduce all the material needed for unde...
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Sep 1 1998 |
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The bisector surface of rational space curves Elber G., Kim M. ACM Transactions on Graphics (TOG) 17(1): 32-49, 1998. Type: Article
A technique is presented for obtaining the parametric representation of a surface, called the bisector surface, defined as the set of points equidistant from two rational space curves. Previous work has shown that, except in special ca...
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Apr 1 1998 |
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Designing digital space Bertol D., John Wiley & Sons, Ltd., Chichester, UK, 1997. Type: Book (9780471146629)
Bertol presents virtual reality as a medium for exploring and designing architecture, coupled with the notion of a digital space that can be the subject of architecture in its own right. By delving into the normally exclusive disciplin...
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Mar 1 1998 |
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An approach to 3D pose determination Ezquerra N., Mullick R. ACM Transactions on Graphics (TOG) 15(2): 99-120, 1996. Type: Article
A methodology for determining the pose or orientation of a 3D object is presented. By a process the authors call topological goniometry, a generalized curve in three-dimensional space, referred to as the pose axis, is constructed to re...
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May 1 1997 |
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Virtual environments and advanced interface design Barfield W. (ed), Thomas A. I. (ed), Oxford University Press, Inc., New York, NY, 1995. Type: Book (9780195075557)
Fourteen chapters, each written by different authors and covering different topics related to virtual environments, make up this book. Despite the authors’ different styles, the content hangs together remarkably well, and it ...
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Aug 1 1996 |
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An experimental comparison of RGB, YIQ, LAB, HSV, and opponent color models Schwarz M., Cowan W., Beatty J. ACM Transactions on Graphics (TOG) 6(2): 123-158, 1987. Type: Article
The authors describe a color matching experiment in which subjects interactively matched target colors displayed on a CRT display. The five color models selected were RGB, YIQ, LAB, HSV, and opponent colors. Twelve groups of subjects w...
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Aug 1 1988 |
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