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Tanimoto, Steven
University Of Washington
Seattle, Washington
 
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- 10 of 17 reviews

   
   Guide to teaching puzzle-based learning
Meyer E., Falkner N., Sooriamurthi R., Michalewicz Z., Springer Publishing Company, Incorporated, London, UK, 2014. 345 pp.  Type: Book (978-1-447164-75-3)

Puzzle-based learning, as described by the authors, is a way of teaching students to think critically in several different fields of study, including, foremost, mathematics, but also business, physics, and computing. Puzzle-based learn...

Nov 20 2014  
  Design and analysis of collaborative interactions in social educational videogames
González-González C., Toledo-Delgado P., Collazos-Ordoñez C., González-Sánchez J. Computers in Human Behavior 31602-611, 2014.  Type: Article

Computer games for children are usually designed to promote either entertainment or education. However, there is another reason to do so, which is to permit normal socialization and emotional development for children who are socially i...

Oct 2 2014  
  Technology-enhanced systems and tools for collaborative learning scaffolding
Daradoumis T., Caballé S., Juan A., Xhafa F., Springer Publishing Company, Incorporated, Berlin, Germany, 2011. 328 pp.  Type: Book (978-3-642198-13-7)

Although several trends in technology-supported education are getting headlines (such as massive online open courses), perhaps the most interesting, pedagogically and technically, is computer-supported collaborative learning (CSCL), ro...

Sep 12 2013  
  Problem solving and collaboration using mobile serious games
Sánchez J., Olivares R. Computers & Education 57(3): 1943-1952, 2011.  Type: Article

Educational games are a hot topic, but evaluating their impact on learning and students is surprisingly difficult. The authors describe a serious effort to assess the impact of mobile serious games on Chilean eighth-graders over a thre...

Nov 2 2011  
  A web based environment for learning to program
Truong N., Bancroft P., Roe P.  Conference in research and practice in information technology (Proceedings of the twenty-sixth Australasian computer science conference, Adelaide, Australia, 255-264, 2003.  Type: Proceedings

A Web-based tool for teaching programming is being developed at Queensland University of Technology. This paper explains the rationale behind, and the current status of, that development project....

Sep 25 2003  
  High performance computer imaging
Kabir I., Prentice-Hall, Inc., Upper Saddle River, NJ, 1996.  Type: Book (9780132683012)

Kabir’s book is for programmers who are about to develop image processing software systems. Such systems might be general image manipulation systems, such as Adobe Photoshop, or specific packages for such specialized hardware...

May 1 1997  
  Computer graphics (2nd ed.)
Hearn D., Baker M., Prentice-Hall, Inc., Upper Saddle River, NJ, 1994.  Type: Book (9780131615304)

In comparison with other computing applications areas such as artificial intelligence and computer vision, the field of computer graphics is mature. It has been highly successful in the marketplace for over 20 years, and the core of ma...

Jul 1 1995  
  Graphics file formats
Brown C., Shepherd B., Manning Publications Co., Greenwich, CT, 1995.  Type: Book (9780133034059)

The title of this book suggests a mundane subject, loaded with syntactic niceties and trivia about byte boundaries and pointers to pixmaps. Over the past decade, however, visual interfaces, digital images, and applications that manipul...

Feb 1 1995  
  A Prototype Document Image Analysis System for Technical Journals
Nagy G., Seth S., Viswanathan M. Computer 25(7): 10-22, 1992.  Type: Article

The proliferation of technical publications in recent years calls out for computer assistance in the analysis and indexing of this literature. Aside from the analysis of content through semantic examination of text, published documents...

Nov 1 1994  
  High-performance C graphics programming for Windows
Adams L., Windcrest/McGraw-Hill, Blue Ridge Summit, PA, 1992.  Type: Book (9780830637904)

The reader of this guide is presumed to be an experienced C programmer who would like to begin programming under Microsoft Windows and create a two- or three-dimensional graphics application. The application could be anything from an ...

Sep 1 1993  
 
 
 
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