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Computers in Entertainment (CIE)
ACM Press
 
   
 
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  1-5 of 5 reviews Date Reviewed 
  Entercation: engaging viewers in education through TV
Rey-Lopez M., Diaz-Redondo R., Fernandez-Vilas A., Pazos-Arias J. Computers in Entertainment (CIE) 5(2): 72007.  Type: Article

Interactive digital television (IDTV) provides new opportunities for enhancing education via entertainment. Children use the Internet to watch and partake in educational and social television programs in different ways [1]. Hence, the ...

May 6 2008
  Consumers, participants, and creators: young people’s diverse use of television and new media
Svoen B. Computers in Entertainment (CIE) 5(2): 52007.  Type: Article

Youngsters are rapidly shifting roles, from consumers of media and technology to partakers and inventors of new social and educational technology applications. Teenagers, indiscriminate of gender, often use visual and social media to b...

Apr 18 2008
  Agents-based modeling for a peer-to-peer MMOG architecture
El Rhalibi A., Merabti M. Computers in Entertainment (CIE) 3(2): 3-3, 2005.  Type: Article

A peer-to-peer (P2P) architecture for implementing a massively multiplayer online game (MMOG) is described in this paper. MMOGs are online games played simultaneously by tens of thousands of users scattered around the globe. Exchanges ...

Sep 13 2005
  Design vs. content: a survey of ten popular Web sites that made emotional connections with the user
Vogler D. Computers in Entertainment (CIE) 3(2): 4-4, 2005.  Type: Article

This paper raises the question of what makes a Web site successful, where success is roughly measured in terms of how much impact a site has on popular culture. Even though Google and eBay are among the ten sites considered, impact is ...

Jul 11 2005
  Playing with sounds as playing video games
Desainte-Catherine M., Kurtag G., Marchand S., Semal C., Hanna P. Computers in Entertainment (CIE) 2(2): 16-16, 2004.  Type: Article

Generating musical sounds from electro-acoustic instruments requires the input of a large number of parameters, thus hindering the diffusion of such technologies in the general population. Built on actual experiments, designed by music...

Aug 11 2004
 
 
   
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