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Bogost, Ian
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Game-O-Matic: generating videogames that represent ideas
Treanor M., Blackford B., Mateas M., Bogost I. PCG 2012 (Proceedings of the 3rd Workshop on Procedural Content Generation in Games, Raleigh, NC, May 29, 2012) 1-8, 2012. Type: Proceedings
I previously wrote a review [1] of GameSalad, a programming language for creating iPhone games. That was more than a year ago, so I thought I was going back in time when I read this paper. I also thought that the authors were reinventi...
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Jan 23 2014
Newsgames: journalism at play
Bogost I., Ferrari S., Schweizer B., The MIT Press, Cambridge, MA, 2010. 208 pp. Type: Book (978-0-262014-87-8)
The term “newsgames” refers to “a broad body of work produced at the intersection of videogames and journalism.” Video games and journalism? Aren’t video games supposed to be for fun an...
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Apr 13 2011
Persuasive games: the expressive power of videogames
Bogost I., The MIT Press, 2007. 432 pp. Type: Book (9780262026147)
Bogost suggests that a definition of rhetoric is the study of persuasive expression. Classically, rhetoric is the art of speaking or writing effectively. With this alteration, the book is an argument for the inclusion of video game exp...
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Dec 11 2007
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