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Prakash, Edmond C.
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Transforming learning and IT management through gamification
Prakash E., Rao M., Springer Publishing Company, Incorporated, New York, NY, 2015. 119 pp. Type: Book (978-3-319186-98-6)
Although this book was released within the “Elsevier International Series on Computer Entertainment and Media Technology,” it provides serious insight into the concept of gamification, a new and interesting category...
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Mar 16 2016
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