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Nagappan, Nachiappan
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Cowboys, ankle sprains, and keepers of quality: How is video game development different from software development?
Murphy-Hill E., Zimmermann T., Nagappan N. ICSE 2014 (Proceedings of the 36th International Conference on Software Engineering, Hyderabad, India, May 31-Jun 7, 2014) 1-11, 2014. Type: Proceedings
Occasionally, when reviewing a really bad paper, I will point out that its only redeeming value is that it can be used as a bad example in a research methods class. So, to be fair, when a really good paper comes along, I should point o...
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Jul 10 2014
Report of the 2013 ICSE 1st International Workshop on Engineering Mobile-enabled Systems (MOBS 2013)
Lewis G., Nagappan N., Gray J., Rosenblum D., Muccini H., Shihab E. ACM SIGSOFT Software Engineering Notes 38(5): 55-58, 2013. Type: Article
An initial assembly of mobile software researchers and practitioners was held in May of 2013. There were 21 attendees, a keynote speaker, and eight papers. This paper is a summary report of that meeting. A second meeting (MOBS 2014) is...
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Oct 23 2013
Scrum + engineering practices: experiences of three Microsoft teams
Williams L., Brown G., Meltzer A., Nagappan N. ESEM 2011 (Proceedings of the 2011 International Symposium on Empirical Software Engineering and Measurement, Banff, AB, Canada, Sep 22-23, 2011) 463-471, 2011. Type: Proceedings
Scrum is a methodology for iterative and incremental software development. Engineering practices, however, must also be adopted to help ensure the delivery of quality software. This paper relates the experiences of three teams at Micro...
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Jun 12 2012
Profiling the operational behavior of OS device drivers
Sârbu C., Johansson A., Suri N., Nagappan N. Empirical Software Engineering 15(4): 380-422, 2010. Type: Article
Writing device drivers is no easy task. Speak to a few device driver developers, and you’ll soon come across many horror stories, like sending error codes using Morse code through an on-device LED. Thus, any attempts that eas...
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Feb 16 2012
Data analytics for game development
Hullett K., Nagappan N., Schuh E., Hopson J. ICSE 2011 (Proceedings of the 33rd International Conference on Software Engineering, Waikiki, Honolulu, HI, May 21-28, 2011) 940-943, 2011. Type: Proceedings
When video game developers design and develop a video game, how do they know that the game meets its objectives for performance, functionality, and game experience? The simple answer is that the game needs to be tested and the gathered...
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Feb 7 2012
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