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Dinerstein, Jonathan
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Fast multi-level adaptation for interactive autonomous characters
Dinerstein J., Egbert P. ACM Transactions on Graphics (TOG) 24(2): 262-288, 2005. Type: Article
Competition in a virtual environment will be much more lifelike, challenging, and interesting when autonomous characters adapt to the human participant’s behavior. Most machine learning techniques won’t work...
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Jul 28 2005
Linear grouping: a method for optimizing 3D vertex transformation and clipping
Dinerstein J., Egbert L., Flann N. Journal of Graphics Tools 6(1): 1-6, 2002. Type: Article
The authors consider the problem of reducing the number of polygons in a mesh. They introduce a linear grouping technique that is based on the idea of finding groups of nearly collinear vertices, and replacing them by one line segment...
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Mar 21 2003
Linear grouping---a method for optimizing 3D vertex transformation and clipping
Dinerstein J., Egbert L., Flann N. Journal of Graphics Tools 6(1): 1-6, 2001. Type: Article
This short research paper looks at the problem of affine transformation of vertices defining a rigid body. The interesting and common case is when many vertices lie on or close to a small number of straight lines. If this can be detec...
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May 24 2002
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