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Elber, Gershon
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Geometric Texture Modeling
Elber G. IEEE Computer Graphics and Applications 25(4): 66-76, 2005. Type: Article
Texture mapping, bump mapping, and displacement mapping are the main approaches used for adding more realism to synthetic images without adding a lot of geometry to the three dimensional (3D) scene. For these methods, the mapping is ty...
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Nov 29 2005
The intersection of two ringed surfaces and some related problems
Heo H., Je Hong S., Seong J., Kim M. (ed), Elber G. Graphical Models 63(4): 228-244, 2001. Type: Article
Determining the intersection of freeform surfaces is a problem of general importance in geometric and solid modeling. Many algorithms have been suggested for computing the intersection of two surfaces; however, it remains a challenge ...
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Nov 6 2002
The bisector surface of rational space curves
Elber G., Kim M. ACM Transactions on Graphics (TOG) 17(1): 32-49, 1998. Type: Article
A technique is presented for obtaining the parametric representation of a surface, called the bisector surface, defined as the set of points equidistant from two rational space curves. Previous work has shown that, except in special ca...
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Apr 1 1998
Adaptive isocurve-based rendering for freeform surfaces
Elber G., Cohen E. ACM Transactions on Graphics (TOG) 15(3): 249-263, 1996. Type: Article
The authors present an alternate method for rendering free-form surfaces. Traditional approaches triangulate the surfaces and use the resulting geometric data to compute rendering attributes. The actual pixel rendering is then performe...
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Dec 1 1996
Second-order surface analysis using hybrid symbolic and numeric operators
Elber G., Cohen E. ACM Transactions on Graphics (TOG) 12(2): 160-178, 1993. Type: Article
A methodology for partitioning a surface into three disjoint trimmed surfaces (convex, concave, and saddle) according to curvature characteristics--the authors call this partition “surface trichotomy”...
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Jul 1 1994
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