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  Flanagan, Mary Add to Alert Profile  
 
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  1 - 4 of 4 reviews    
  Values at play in digital games
Flanagan M., Nissenbaum H., The MIT Press, Cambridge, MA, 2014. 224 pp.  Type: Book (978-0-262027-66-3), Reviews: (2 of 2)

What are the values in games? Are they different in digital games? At a time when the sale and consumption of video games has surpassed the consumption of traditional media, such as TV and movies, not to mention radio, this question is...
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Jan 27 2015  
   Values at play in digital games
Flanagan M., Nissenbaum H., The MIT Press, Cambridge, MA, 2014. 224 pp.  Type: Book (978-0-262027-66-3), Reviews: (1 of 2)

Since the first stories were told around a campfire millennia ago, we have used storytelling to convey values. In the last century, films and TV began to compete with traditional literature in telling stories and conveying values. Now ...
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Nov 4 2014  
  Critical play: radical game design
Flanagan M., The MIT Press, Cambridge, MA, 2009. 336 pp.  Type: Book (9780262062688), Reviews: (2 of 2)

In this book, games are explored in a wide, art-centered context that looks at the subversive role of games and game playing, while engaging with current societal issues such as world politics and economics. This treatment of games is ...
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Sep 23 2010  
  Critical play: radical game design
Flanagan M., The MIT Press, Cambridge, MA, 2009. 336 pp.  Type: Book (9780262062688), Reviews: (1 of 2)

Are video games a form of artistic expression? If they are, can they be thought of as a form of artistic intervention--an attempt to influence thinking and values? According to Flanagan, they can, and she supports this claim w...
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Dec 24 2009  

   
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