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  Beale, Russell Add to Alert Profile  
 
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  1 - 4 of 4 reviews    
  Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R. ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018.  Type: Article, Reviews: (2 of 2)

In simple terms, a habit is defined as a learned impulse. This paper explores the multifaceted world of behavioral change and the myriad associated theories. It is difficult to summarize the complexity and range of theories explored by...
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Aug 23 2021  
   Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R. ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018.  Type: Article, Reviews: (1 of 2)

Whenever research on behavior is in progress, a special category is also under review in terms of habit. In the context of behavior change, it is of interest to find how habit could influence behavior, especially in digital environment...
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Sep 27 2018  
  Considering context, content, management, and engagement in design activities with children
Mazzone E., Iivari N., Tikkanen R., Read J., Beale R.  IDC 2010 (Proceedings of the 9th International Conference on Interaction Design and Children, Barcelona, Spain, Jun 9-12, 2010) 108-117, 2010.  Type: Proceedings

What are the issues that should be addressed when having children participate in design activities? In this paper, Mazzone et al. report on the planning, executing, and analysis of specific design activities with children. The design o...
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Aug 16 2010  
  Slanty design
Beale R. Communications of the ACM 50(1): 21-24, 2007.  Type: Article

Douglas Engelbart once said, “If ease of use was the only valid criterion, people would stick to tricycles and never try bicycles.” Just making things as easy to use as possible is not the whole story. If you are in...
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Feb 9 2007  

   
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