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Alyx Macfadyen
La Trobe University
Melbourne, Australia

Alyx Macfadyen is a lecturer at La Trobe University (Australia). She is interested in the evaluation of engagement and experience in interactive and multimodal narratives generated by and developed for computational systems. She undertook her PhD in information technology at the University of Ballarat (Australia), where she advanced a methodology to observe and measure fundamental elements of interactive scenarios and narratives that are represented using technology. Alyx’s current research centers on narrative analysis for the development and evaluation of static dramatic scenarios for handheld devices and within urban street settings.

Alyx works with a number of languages and scripting protocols. These, combined with her degree in Visual Arts, facilitate her work with human/device interfaces and the development of applications for iOS and Android devices. Her work includes interactive media, narrative nodes for decision support systems and the development of scenarios for dynamic and branching narratives.

DramaGen is an online application prototype developed by Alyx that implements narrative and scenario generation based on user-selected, dramatic-level variables. This application is being developed for deployment across media, and concurrent commercialization is planned.

Alyx is a member of the Health Informatics Laboratory (HIL) at the University of Ballarat (Australia) and a board member of reviewers for ACM Computers in Entertainment.


 Perceived space in the HTC Vive
Kelly J., Cherep L., Siegel Z.  ACM Transactions on Applied Perception 15(1): 1-16, 2017. Type: Article

This introduction is useful in that it discusses some of the issues that have challenged the development of virtual environments (VEs) and how some of these have already been resolved....


Real-time audio-to-score alignment of music performances containing errors and arbitrary repeats and skips
Nakamura T., Nakamura E., Sagayama S.  IEEE/ACM Transactions on Audio, Speech and Language Processing 24(2): 329-339, 2016. Type: Article

The primary contribution of this paper is the development and presentation of two hidden Markov models (HMM) that can follow a monophonic audio performance in real time and recognize arbitrary repeats/skips and other errors in a performance....


Accessing tape music documents on mobile devices
Canazza S., Fantozzi C., Pretto N.  ACM Transactions on Multimedia Computing, Communications, and Applications 12(1s): 1-20, 2015. Type: Article

Canazza, Fantozzi, and Pretto present a methodology to access digitized copies of tape music using mobile devices. The aim is to gather and include the notes, history, and other ancillary information made available by the original musicologist(s),...


Introduction to social media investigation: a hands-on approach
Golbeck J.,  Syngress Publishing, Waltham, MA, 2015. 306 pp. Type: Book (978-0-128016-56-5)

An introductory survey of social media sites, combined with a generalized approach to analytic tools and metadata, is presented in this book....


Compositional and performance mapping in computer chamber music: a case study
Lyon E., Knapp R., Ouzounian G.  Computer Music Journal 38(3): 64-75, 2014. Type: Article

Anyone familiar with the work of Stelarc [1], who administers electrical stimulation to parts of his body for public performance pieces, will quickly grasp the idea of how physical gestures can be used to trigger digital audio synthesis events. In...


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