Boumediene Belkhouche holds a PhD in computer science from the University of Louisiana at Lafayette and a Professional Software Engineering Master Certification from the IEEE Computer Society. He is interested in various dimensions of software development, including how to formalize, automate, and optimize man-machine interactions through the design, definition, and implementation of models and processors.
Boumediene’s research covers informal requirements analysis, specification models, object-oriented design models, and prototyping systems, as well as specification issues associated with hybrid systems in the context of mobile robots. More specifically, his research addresses the design, formal specification, and implementation of autonomous robot systems, for example, one project looks at target tracking and interception, and another investigates the modeling and deployment of a passenger pickup and delivery system.
Boumediene has recently taken up a new interest, too: the integration of video games and learning. So far, he has developed frameworks and video game prototypes that bring cultural heritage, virtual storytelling, and linguistic skills acquisition to life.
Boumediene has taught computer science and software engineering at both the undergraduate and graduate level. He has supervised several master’s and PhD students. His academic experience includes faculty member, associate dean for academic affairs, associate dean for research and graduate studies, and dean. Thus, at one time or another, he has been involved in all facets of academic life, including curriculum and program development, accreditation, faculty affairs, and management.
Boumediene’s hobbies include running, bicycling, and exploring nature. However, his favorite pastime is reading technical and nontechnical material in English, French, or Arabic.
Boumediene Belkhouche has been a reviewer for Computing Reviews since 1985.