Computing Reviews

iOS wow factor :apps and UX design techniques for iPhone and iPad
Wood T., Apress,Berkeley, CA,2011. 144 pp.Type:Book
Date Reviewed: 09/24/12

The title of this book suggests an enticing feast, but the book delivers only a meager snack.

It is short, and chapter 6 starts on page 71 with the statement, “This chapter really gets to the heart of what this book is about. Up to this point I have provided the background information....” The heart of the book turns out to be a discussion of how to include more items by scrolling in two directions rather than one, and expanding fields. Not much “wow” here.

Chapter 6 ends with a so-called case study that is just a rehash of the discussion with diagrams but no screen shots. One sentence that might have led to something interesting was followed by either a large typographical error or a very bad pun. Here is the paragraph in question:

You also notice that the application manages navigation through this space somewhat awkwardly. There is a notion of global navigation, but it only appears when you are at least one layer deep in the experience. When diving down to the content level, you only have access to the top-level categories. It looks to you like a major oversight that a user It looks to you like a major oversight that a user It looks to you like a major oversight that a user. On top of that, there’s a lack of context for the user at the content level; when browsing content objects it’s not obvious which subcategory you are in.

Most of the pages of chapter 7, “Control Mappings and Touchscreen Ergonomics,” are taken up with drawings of obvious ways to hold an iPhone or iPad. The last chapter, “Ease of Use and Feature Automation,” consists of seven pages with a few generalities. This book was a disappointment.

Reviewer:  Arthur Gittleman Review #: CR140557 (1301-0004)

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