The Third International Conference on Virtual Storytelling took place in November 2005 in Strasbourg, France. This book contains its proceedings: a collection of 33 papers, including invited lectures, scientific talks, and posters/demonstrations.
The book is organized into seven sections: “Virtual Reality Technologies,” “Virtual Characters,” “Drama and Emotion,” “Interactive Digital Storytelling,” “New Ways of Narrative,” “Interactivity,” and “Applications.”
In the “Virtual Reality Technologies” section, several virtual reality (VR) systems are represented: a system for museum exhibits and ubiquitous gaming, a context-based responsive multimedia system, a three-dimensional (3D) display system, and a haptic music-producing system.
The next two sections, “Virtual Characters” and “Drama and Emotion,” focus on VR actors and actions, including how to model them, their geometry and physical behavior, and how to manage their interactions. In the “Interactive Digital Storytelling” and “New Ways of Narrative” sections, there is a collection of papers addressing how to create interactive narratives and manage nonlinear scenarios from virtual worlds, including a few technology case studies. The “Interactivity” section contains a model for measuring interactivity and a few approaches to interactive storytelling. Finally, the last section contains five applications/case studies in virtual storytelling.
This book will appeal to both academics and practitioners in virtual storytelling. Since this book is a collection of papers, you can open the book and read them one at a time in any order. That said, these papers, although well written, are sometimes too brief, and seem to be more like summaries of presentations than normal journal papers.