Musch’s book is an introduction to design patterns, including their principles and applicability. It also guides readers through software development and Java programming. The first chapter explains the history and considerations of design patterns. The second chapter covers essential programming principles. The rest of the book examines various design patterns in detail.
Design patterns with Java is a more recent and comprehensive introduction to design patterns than the well-known book by the Gang of Four (GoF) [1]. It covers 25 design patterns; however, unlike the GoF book, they are not categorized into any specific groups. Musch’s book uses Java as the implementation language and provides unified modeling language (UML) class diagrams for each pattern; the GoF book uses C++ and Smalltalk. This book also covers some software development principles and Java programming concepts that are related to design patterns. Hence this book is more detailed and practical than the GoF book, but it also has some shortcomings, for example, some of the patterns are too similar to one other.
Let’s start with Design patterns with Java’s many strengths:
- It provides more design patterns than the GoF book, including some newer and more relevant ones.
- It uses Java as the implementation language, which is more popular and easier to use than C++ or Smalltalk.
- It provides UML class diagrams for each pattern, which helps readers visualize the structure and relationships of the classes involved.
- It explains some software development principles and Java programming concepts that are essential for understanding design patterns.
- It provides clear examples and practical use cases for each pattern, which help to illustrate how they can be applied in different contexts.
Note that Musch’s book doesn’t organize the design patterns into traditional categories; this may create comprehension challenges for some readers. That being said, Musch includes some design patterns that are not covered in the GoF book:
- Facade provides a unified interface to a set of interfaces in a subsystem, simplifying its use for clients;
- Flyweight minimizes memory usage by sharing data among many similar objects;
- Interpreter defines a way to represent and evaluate the grammar of a language;
- Mediator encapsulates the communication between a set of objects through a mediator object; and
- Memento captures and restores an object’s internal state without violating its encapsulation.
The final chapter demonstrates how multiple patterns can be combined for creative possibilities and summarizes the importance of design patterns in software development. However, the detailed exploration of each pattern may prove excessive and bewildering, particularly for students or novices. Additionally, since the book doesn’t organize the design patterns into the traditional categories--creational, behavioral, and structural--some readers may find the material challenging. Nevertheless, the book remains a valuable resource, enriching readers with profound insights into design patterns and their significance in software development. In summary, this is an excellent guide for understanding design patterns despite its shortcomings.
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