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Mathematics for computer graphics (5th ed.)
Vince J., Springer International Publishing, New York, NY, 2017. 505 pp. Type: Book (978-1-447173-34-2)
Date Reviewed: Jul 6 2018

If there is a student guide for understanding the mathematics for computer science, this is it. Mathematics for computer graphics is a gem of a book for this purpose. The readers not only get knowledge of prerequisites and depth, but also pedagogical information on how the topics have evolved and the applications surrounding them. The author has written many books with this intent, a couple of them worth pointing out [1,2]. This book contains several topics required for the effective understanding of computer graphics. These topics include number sets, algebra, trigonometry, vectors, matrix algebra, analytical geometry, differential calculus, and integral calculus. It would take a lot of effort to study all this information, and the author has done an exemplary job in the consolidation of knowledge. All the chapters follow a clean outline: introduction, background, the crux of the matter, summary, and example problems.

The book starts with a very basic number system with decimal, binary, and hexadecimal notations. A highlight of the book is that it introduces several equations and shows their context and applications. Most of the equations include graphs, making the material visually easy to understand. The book delves into 2D and 3D graphics, with computer graphics in the background. Some in-depth examples include the surface area of planes, the angle between two straight lines, and the angle between a line and a plane. The equations are organically derived and very easy to follow.

The book’s target audience is computer graphics students and professionals in this area. Take an example of someone programming for solutions such as Adobe Photoshop; the material presented in this book will come in very handy. Finally, the information is presented in a minimalist fashion and is very easy to digest. Highly recommended for its crispness and the quality of the material.

More reviews about this item: Amazon

Reviewer:  Naga Narayanaswamy Review #: CR146128 (1809-0487)
1) Vince, J. Geometry for computer graphics: formulae, examples and proofs. Springer, New York, NY, 2005.
2) Vince, J. Calculus for computer graphics. Springer, New York, NY, 2013.
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General (I.3.0 )
 
 
Geometrical Problems And Computations (F.2.2 ... )
 
 
Mathematics And Statistics (J.2 ... )
 
 
Nonnumerical Algorithms And Problems (F.2.2 )
 
 
Three-Dimensional Graphics And Realism (I.3.7 )
 
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