This book is as engaging as its catchy title suggests. It goes through an enthusiastic journey from the origins of computer-based education to the new possibilities of 3D computer-based education, that is, robotics and mechanical devices controlled through microprocessor-based technology, and the popular social networking sites.
This journey not only remarks on the application of computer technology per se but also, and most interesting, the educational implications. A good example is the story behind the Scratch programming language, which is especially devoted to beginning programmers. In this context, the authors motivate the idea of the “do it yourself (DIY)” movement.
One clear contribution of this book is that it envelops many examples of successful experiences that used computer-based technology for education purposes. The result, the teamwork spirit lifts up in its broad sense. What does it really mean? Students understand the true meaning of decomposing a complex task into modules, coordination, and online and offline interaction, leading to more open-minded, creative, and efficient people. This monograph definitely demonstrates that coding is connected and much more!
The book is well structured with plenty of appropriate references (especially welcome is the “Notes” section). It also includes many figures and examples that turn out in fairly readable text.
My view is that this monograph is advisable not only for educators, but also for society in general; for example, I recommend this book to parents.
More reviews about this item: Amazon