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   Discrete mathematics and its applications
Rosen K.,  McGraw-Hill Higher Education, Columbus, OH, 2002. 928 pp. Type: Book (9780072424348)

This thoughtful and well-written introductory text is designed for students at the sophomore level in a variety of majors, including mathematics, computer science, and engineering. The book, now in its fifth edition, is billed by its publisher as ...

1  
   Introduction to high performance scientific computing
Chopp D.,  SIAM-Society for Industrial and Applied Mathematics, Philadelphia, PA, 2019. 453 pp. Type: Book (978-1-611975-63-5)

Parallel programming has become commonplace in many application domains, from deep learning and other machine learning approaches to computer simulations and scientific computing. Scientific computing, understood as the use of numerical algorithms...

2  
   Cloud security auditing
Majumdar S., Madi T., Wang Y., Tabiban A., Oqaily M., Alimohammadifar A., Jarraya Y., Pourzandi M., Wang L., Debbabi M.,  Springer International Publishing, New York, NY, 2019. 166 pp. Type: Book (978-3-030231-27-9)

Information technology (IT) systems auditing is important for good corporate governance, and essential where there is a need to formally demonstrate compliance with legislation and regulatory requirements. Information security management standards...

3  
   The physics of quantum information: quantum cryptography, quantum teleportation, quantum computation
Bouwmeester D., Ekert A., Zeilinger A.  Springer-Verlag, London, UK, 2000. Type: Divisible Book

A century ago, the discovery of quantum mechanics initiated a revolution in physics that challenged many deeply-held intuitions. Within the last 20 years, the application of quantum mechanics to computation has opened the door to a similar revolu...

4  
   Ray tracing gems: high-quality and real-time rendering with DXR and other APIs
Haines E., Akenine-Möller T.,  Apress, New York, NY, 2019. 607 pp. Type: Book (978-1-484244-26-5)

The era of real-time ray tracing has finally arrived. This book’s 32 well-written chapters, organized into seven parts, explain the shared techniques and tricks that make real-time ray tracing possible on current technologies. These technolo...

5  
  The relationship between online social network ties and user attributes
Mahmoudi A., Yaakub M., Bakar A.  ACM Transactions on Knowledge Discovery from Data 13(3): 1-15, 2019. Type: Article

Effective social promotion networks require reliable algorithms for discovering events and targeting their locations to online users. But what are the underlying factors that affect ties among online social network (OSN) users? The authors examine...

6  
   Schedulability analysis of tasks with corunner-dependent execution times
Andersson B., Kim H., de Niz D., Klein M., Rajkumar R., Lehoczky J.  ACM Transactions on Embedded Computing Systems 17(3): 1-29, 2018. Type: Article

Scarce computer memory and processor core resources create crucial challenges to the real-time execution of concurrent software. How should a multicore processor be efficiently programmed to process concurrent software with different execution spe...

7  
  No silver bullet: essence and accidents of software engineering
Frederick P. J.  Computer 20(4): 10-19, 1987. Type: Article

Just as in politics, conventional wisdom influences the expectations and plans of the people who set data processing policy and direct software system purchases and development efforts. Conventional wisdom has it that revolutions are in process wh...

8  
  Mind over machine: the power of human intuition and expertise in the era of the computer
Dreyfus H. (ed), Dreyfus S., Athanasiou T.,  The Free Press, New York, NY, 1986.Type: Book (9789780029080603)

The book under review represents an interesting and highly challenging account of the limitations of computer capabilities in the areas of cognition and artificial reasoning, written by two well-known critics of the artificial intelligence field. ...

9  
   Transforming learning and IT management through gamification
Prakash E., Rao M.,  Springer Publishing Company, Incorporated, New York, NY, 2015. 119 pp. Type: Book (978-3-319186-98-6)

Although this book was released within the “Elsevier International Series on Computer Entertainment and Media Technology,” it provides serious insight into the concept of gamification, a new and interesting category that is slowly bein...

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