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1-10 of 22 Reviews about "
Computer-Supported Collaborative Work (K.4.3...)
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Date Reviewed
Combining user reputation and provenance analysis for trust assessment
Ceolin D., Groth P., Maccatrozzo V., Fokkink W., Van Hage W., Nottamkandath A. Journal of Data and Information Quality 7(1-2): 1-28, 2016. Type: Article
The social engagement enabled by the Internet moved critical evaluation beyond the specialized few and distributed it in the hands of the common many. It is routine to evaluate the reputation of items in an online shopping context by t...
May 12 2016
Organize, socialize, benefit: how social media applications impact enterprise success and performance
Lehner F., Fteimi N. i-KNOW 2013 (Proceedings of the 13th International Conference on Knowledge Management and Knowledge Technologies, Graz, Austria, Sep 4-6, 2013) 1-8, 2013. Type: Proceedings
This literature review reports on the usefulness of social media to individual users, teams of users, and organizations. The authors examine 17 “selected scientific studies,” most of which were reported since 2008. ...
Dec 19 2013
Close encounters of the collaborative kind
Mayhew M., Guo X., Haase S., Hartemink A. Computer 45(3): 24-30, 2012. Type: Article
Four Duke University researchers created an interdisciplinary project combining biology and computational methods. This seven-page article discusses their experiences in overcoming the cultural barriers present in multidisciplinary wor...
May 14 2012
The relationship between acquaintanceship and coauthorship in scientific collaboration networks
Pepe A. Journal of the American Society for Information Science and Technology 62(11): 2121-2132, 2011. Type: Article
Pepe’s research covers two types of social networks at the Center for Embedded Network Sensing (CENS), which is a multi-institutional, multi-disciplinary organization that is located in California. His research analyzes the n...
Apr 30 2012
Technology-mediated social arrangements to resolve breakdowns in infrastructure during ongoing disruption
Semaan B., Mark G. ACM Transactions on Computer-Human Interaction 18(4): 1-21, 2011. Type: Article
Semaan and Mark describe their study of information and communication technologies within areas of natural disaster or conflict. The study they present finds that erosion of societal trust through war resulted in a stronger reliance on...
Apr 12 2012
Trust in health Websites: a review of an emerging field
Vega L., Montague E., DeHart T. IHI 2010 (Proceedings of the 1st ACM International Health Informatics Symposium, Arlington, VA, Nov 11-12, 2010) 700-709, 2010. Type: Proceedings
This research paper is timely: the number of people who access health Web sites for either sickness relief or general good health fitness techniques is growing almost exponentially....
Jan 26 2011
Learning in communities: interdisciplinary perspectives on human centered information technology
Carroll J. (ed), Springer Publishing Company, Incorporated, London, UK, 2009. 264 pp. Type: Book (9781848003316)
In this collection of essays, some sections nicely explain various learning processes. However, the book lacks continuity and a clear flow of ideas and processes....
Sep 2 2009
Bridging the gap: discovering mental models in globally collaborative contexts
Quinones P., Fussell S., Soibelman L., Akinci B. IWIC 2009 (Proceedings of the 2009 International Workshop on Intercultural Collaboration, Palo Alto, CA, Feb 20-21, 2009) 101-110, 2009. Type: Proceedings
As world economies continue to develop into internationally entwined entities, projects extending across cultures and datelines are becoming increasingly widespread. Businesses worldwide commonly outsource some of their work as multina...
May 19 2009
Everquest, community, and social networks in a virtual game world: exploring Everquest players experience of virtual community, their social networks, and their perceptions of community within and without of a virtual game world
Otto R., VDM Verlag, Saarbrücken, Germany, 2008. 172 pp. Type: Book (9783639038590)
Everquest (EQ) is one of the earliest examples of a new genre of virtual world video games referred to as massively multiplayer online role-playing games (MMORPG). Yes, the acronym is bad, but the concept is good. Instead of the more t...
Mar 16 2009
The future of social networks on the Internet: the need for semantics
Breslin J., Decker S. IEEE Internet Computing 11(6): 86-90, 2007. Type: Article
Bob, on Facebook, talks about his neighborhood and his work as a community organizer. Linda, on YouTube, publishes pictures with descriptions of the depressed housing conditions in her town. Robin, on LinkedIn, lists her work experienc...
Mar 4 2008
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